Comments (2)
I gave "Lone Tower" a 4 out of 5 for these reasons:
Overall, the concept of the game is intriguing. I like the fact that there is a certain synchronization the player has to achieve in order to get the highest score possible. I also really like the fact that it has an "onslaught" (endless waves) feel to it. That adds to the challenge immensely. I also really like the idea that once the enemies reach the castle door, it's just a matter of time before the game is lost.
My one major comment, and it's not necessarily negative, but... GIVE US MORE CONTENT! Lol You should definitely focus a bit more time on this game's foundation and add some more features. You have got a very solid idea as well as a unique take on Tower Defense in general.
Keep up the great work!
(P.S. Would you mind if I were to make/monetize a YouTube video and post it to my channel? Thanks!)
Archer, wizard and a cannon locked in a besieged tower. Countless enemy troops storming flimsy gate. Defeat is only a matter of time. Or not?
#action