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Comments (4)

What do you think?

ez pz gaem 1/10 ign :P

having all the enemies just follow where you all are all the time is dull, you can make a more interesting pattern, also you should probably put a health bar and when you hit enemies, you should have some flashes on the enemies and sounds as well the intro menu is nice enough, though you shouldn't have the music restart when you come back to the opening menu. the intro enemies are interesting for a few seconds, and then they're boring, you should introduce shooting enemies after the first wave. Also, you should maybe give some sort of indication that all the enemies will spring up with the dragon level, like having the dragon roar, and sparks appear where the enemies will be, before they actually do appear, because otherwise it feels cheap. even some reallly simple animations would make the game better than having no animations for the player or enemies. screenshake might also be good when you get hit and hit enemies, or maybe just at key points, like when the dragon arrives, or summons the enemies.

the game is fun bit i would like to see the game have more levels and randomized obsticles and power ups, and make it so that you can get like fire balls, or rapid fire, for like advantages and have more random spawns and have maby a boss battle at round 10, or small bosses ever 5 levels then at 20 have a big boss

  • pattygames hit me up if u need help with desing or sugjestions,
    and what engion are you making it on?

It was okay I guess, I'm not 100% sure why you would post this as it isn't really much of a game. I feel like I was testing the fireball mechanic instead of playing a game, which I'm sure you tested thoroughly before deciding to put this up.

In the world of magikrai you are a fire mage who has to fend off waves of enemies and then defeat bosses along the way (Only first boss is in there as of 08/06/2015)

The game is currently in the alpha build and has big plans in the up coming summer.

The game has been in development about 5 weeks as of the 8th of june and is been developed by a solo developer (Ryan Jackson) as part of a college assesment

If you want to be on the Mailing list let me know and i will send you new testable builds before they're even on Gamejolt!

#other



teen
Cartoon Violence
Intense Fantasy Violence
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