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What do you think?

Love how costomizable the game is. I included your game in part 1 of my Accessibility Jam compilation video series, if you'd like to check it out :) youtu.be/7fBAHelRGl0

Game Soundtrack

2 songs

Marco's Minefield is a game for the 2014 #accessibilityjam.

You find yourself in a minefield at night. Mysterious voices call to you. Will they guide you to safety? Which ones can you trust, and which ones will try to lead you to ruin?

Marco's Minefield is a game where hearing is much more important than sight. You will need decent stereo sound to play this game. Headphones are strongly recommended.

It's also a game where reflexes don't matter. Time is not an issue in Marco's Minefield. Indeed, the thoughtful patient player has the best chance of success.


Game hints:

  • Go slowly. Take your time. The hard part is knowing who to trust. Once you have that figured out nothing but impatience or carelessness will get you killed.

  • Think for yourself. The voices will guide you but they aren't going to give you step-by-step instructions.

  • You can restart any level with a key-press (default R). Don't be afraid to use it! Some aspects of each level are random, so restarting might help you out.

#Cognitive: No time limits, easy retries.

#Vision: The visuals in the game are decorative and unnecessary for gameplay. The game's launcher should (in theory) work with screen readers. (Sorry if it doesn't, there was not enough time to investigate this fully.)

#Motor: The game's launcher allows the player to change key inputs and adjust the movement speed. By lowering the movement speed players will need less fine control.


If you enjoyed the soundtrack to Marco's Minefield check out the extended edition available at Bandcamp:
http://nebyoolae.bandcamp.com/album/marcos-minefield-ost


The brief for the Accessibility Jam states:

And remember, the goal is not to produce a lot of niche games for a niche audience.

As developers, we were concerned by this. Was Marco's Minefield a game "for" visually impaired people?

Yes and no. It is true that the game could be entirely played by a blind person, assuming they have assistance (such as a screen reader) to navigate through the launch screen into the game proper.

But that wasn't the main intention. We wanted to give able-bodied gamers an experience of gaming without their primary sensory input. We wanted to show that gaming does not require an able body. And while we chose to do this through the "dimension" of vision, the message holds true for all sorts of disabilities.


Credits

Programming and Design
Joel "Nichevo" Kelley
http://deck16.net

Music and Sound Effects
Michael Chadwick
http://nebyoolae.com
#puzzle



all-ages
Mild Cartoon Violence
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