Comments (5)
Okay, I have quite a few things to say about this:
My main issue is how repetitive the fighting is. Every time I had to deal with another fight, all I could think in my head was "Ugh! Not this bloody crap again!".
If you really want to keep the fighting in, maybe the player could learn something new every fight. It's the best way to teach all the little mechanics, little by little. And I can only assume the fights have some sort of purpose towards the end of the story at least.
It's not always that clear if there are any rooms I should check before I leave the area. I never know until I find out that I've just wasted my time entering another room that has nothing to see. Should I go back to bed? Should I go and search around for clues? Is the figure in the bathroom back? There needs to be some sort of clue that kinda just kicks in that initiative, if that makes any sense.
Overall, though, it's a great game. There were just little pet peeves I had to complain about. I hope this helps if you do decide to make changes or maybe even a new project entirely.
I guess I can try to find a way we can both work on something. I don't know yet.
Question: Where's the package to download? HUH!?
A mild horror game made by MashySob.
To play, use the arrow keys to move, shift to run, and esc. to save/inventory.
Remember to activate your pet by using it in the inventory.
Remember to save frequently.
Created with RPG MAKER MV.
Hope you Enjoy!
p.s. still has bugs.
#other