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WARNING: The game contains elements that may be considered startling.

MASMZE-3D is made almost entirely on x86 Assembly and native WinAPI procedures with the help of the Microsoft Macro Assembler (MASM32).

Controls:

• WASD - Move

• Mouse - Look

• G - Place glyph (can be used for marking, navigational aid)

• Esc - Menu

• F4 - Toggle fullscreen

• Look down to see compass or map (if you have any)

Check out the horrific source code: https://github.com/GreatCorn/MASMZE-3D

...and a scary source port: https://github.com/GreatCorn/LAZE-3D

Credits:

External libraries:

OpenAL Soft v1.15 by kcat & Co. Additional credits and links to the original OpenAL: openal-soft.org

stb_vorbis from stb by Sean Barrett: github.com/nothings/stb

3D models by Yevhenii Ionenko (aka GreatCorn)

Game coding by Yevhenii Ionenko (aka GreatCorn)

Sound effects & sound design by Yevhenii Ionenko (aka GreatCorn) and freesound.org

Visual design & textures by Yevhenii Ionenko (aka GreatCorn)

The game's code, not including the external libraries, is licensed under the GNU General Public License v3.0. The game's assets are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

© Yevhenii Ionenko (aka GreatCorn), 2023-2024

greatcorn.github.io/me

#3D #atmospheric #horror #indie #lowpoly #maze #opensource



teen
Animated Bloodshed
Brief Nudity
Comical Shenanigans

MASMZE-3D Version 1.1 release

MASMZE-3D Version 1.0 release

Changelog:

• 4 new entities (2 events)

• Save system (unstable mid-layer saves and checkpoints)

• More environmental variety

• Transportation system

• 2(?) endings

• "In-game" settings

• Joystick support (XInput, DirectInput)

MASMZE-3D Version 0.8 release

Changelog:

• Variety additions: 2 new entities, 3 new events

• A shop that sells maps at deeper layers

• Code optimizations and organizing

• Balanced the progression a little more