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What do you think?

Nice to see that you are doing extended version of your other game. :)
The first one was really fun to play with crystals, Hope you will keep it in this one also.
If i may suggest something. Maybe you could try to implement mechanic in the game that is base on the state Dulcie is considering she is a blob of liquid. By that I mean if there is some very hot source she would from the blob turn to steam cloud(vapor state) for some period of time and it would just like hot air go slowly up(cant make her go down just left or right) but only for some specific time that you have to solve something or go over the obstacle. Maybe put some vents for her to be suck in and move to other locations. Could prove interesting if implement similar how you did opening doors to change end locations.
With cold source she turns to snowball or ice ball and she cant jump or fall from high places but on some walls she could maybe get sticky for some time but if she get to another cold source again she becomes hard heavy ice(if she gets to hot source she turns from ice ball to regular state and so fort). She cant stick to stuff or jump but if she falls to some spots she can breaks floor to get to other parts of the map or can push to open heavy doors. I think it could give nice dynamic to already nice puzzle elements.
Best wishes from ZeoUnit
PS: I know that my suggestion is not that great, but at lest if it helps even a bit Iā€™m fine with it :)

A follow-up to the LOWREZJAM 2016 submission Moeblob Adventure.

A sweet sapient slime mold named Dulcie trying her lost balloon (a.k.a. her "latex buddy") that was accidentally abducted by some reptilian aliens (the Dinothings) aboard their craft, but it seems they have some problems of their own that needs fixing.
#platformer



all-ages
Mild Cartoon Violence
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