Comments (24)
This game is fantastic!! I love it!
I agree with other commenters that the simplicity is beautiful, but perhaps a little variation in background now and then and possibly some occasional non-intrusive music might be cool.
But this game is fabulous!!
New DevLog is up, check it out ;)
Very nice concept ! The game would gain alot if you added a more "dynamic" background (even minimalist). Just dark feels a bit empty . Also I would strongly suggest of changing the SFX as they don't seem to fit the theme. A music would be nice ! Otherwise, the gameplay seems very interesting. Keep going !
Always the most difficult when trying to get into small spaces, but it's still a pretty cool game.
https://www.youtube.com/watch?v=FlwjFPGouDs
This is a very enjoyable game! I love the very simplistic design.
MOMENTUM is a minimalistic, one-button/touch game with arcade-style level progression and highscore. Connect to dash- and rotationpoints to move through the levels and collect as many pickups as possible to crack the highscore!
MOMENTUM started out as a 2nd semester student project of the Game Design program at HTW Berlin and is in continued development since, with a release on PC, Android, iOS, OSX and Linux planned for 2018.
Follow us on facebook and twitter, to always be up-to-date!
Here's our --> Presskit<-- for all those who want to talk about us!
MOMENTUM won "special notice" at German Multimedia Award 2016!
("Deutscher Multimediapreis mb21")
For more Information, visit their website: http://bit.ly/2fnL2ED
Features
simple and accessible One-Button or one-touch controls
easy to learn, hard to master game mechanics
arcade-style level progression with smooth but taxing difficulty curve
18 diverse levels (much more in development, 50 set as goal)
2 game modes, linear and free
highscore system
keyboard/touch/Gamepad support
wonderful sounds and original soundtrack
Cross-platform release for Android, iOS, Mac and PC in 2018
Credits
Marlene Käseberg - game design, programming, visuals, level-design
Zwi Zausch - game design, level design, sound design/programming
Fika Magarik - music and sound design
Ruhama Carmel - music and sound design
former teammembers, prototype/Alpha stage:
Dyako Mahmoudi - game design, programming, level-design
Hoang Tranh - game design, programming, level-design
We want to express huge thanks towards our coaches Susanne Brandhorst, Thomas Bremer and Sven Gorholt for their invaluable support throughout our studies.
Recommended Hardware Specs:
dualcore processor
dedicated graphicscard (most integrated chips work fine though! We're just not sure about older ones, the GMA line...)
gamepad (alternatively your keyboard works too - embrace the spacebar!)
Windows XP/7/8/10 (more platforms coming soon - Android and OSX versions in development)
Controls
Gamepad:
movement in the menu.......................left analog stick
dash/rotate/confirm........................................a-button
back to menu............................................back-button
restart level...............................................start-button
Keyboard:
movement in the menu...............................arrow keys
dash/rotate/confirm.......................................spacebar
back to menu....................................................escape
restart level...........................................................start
#arcade