Comments (3)
First time I played it, it froze a couple of times, then it completely bugged out. So I tried to play it again, got to the same part and the same thing happened.
So my experience wasnt that great, but overall, good graphics, good art work, nice story, bad bad controls.
I really enjoyed this little taster, the set-up of our character and the scenarios we encounter paint a very vivid picture of a turbulent childhood. It's a wonderful story-driven piece with a couple of challenging (but not overly so) puzzles to keep things ticking.
There are a couple of times when the game isn't hugely intuitive when it comes to letting the player know what to do, but I also think it's a good thing to make people figure things out on their own. Sometimes too much hand-holding can make a game seem too patronising.
On the whole this demo has laid out what we can expect from a full version, and I'm definitely on board with playing more should the opportunity come along!
Keep up the great work, hope to see more soon! =)
INTRODUCTION
Mr. Kohei's Horror Show is a psychological horror adventure developed in RPG Maker MV for the Pixel Horror Jam 2017.
The game features Kohei, a man who finds himself in a place "specifically made for him". Despite being in a completely different realm from reality, he seems to know what is going on and what is his objective. Along the way, he will be guided by two headless spouses called Groom and Grump. He also seems to talk to himself, sometimes...
GAMEPLAY
The game focuses on exploration and dialogues. Along the way you can interact with objects to know more about the main character and the surroundings, as well as find items for "survival".
The main characteristics of the game is the "Stress System": as Kohei goes further in, there are certain events that will make him raise his "Stress Level". When reaching a certain pit, he will collapse and will be taken back to the Main Hub or the last "Safe Place". "Safe Places" are maps in which the player can let Kohei rest in bed or interact with additional objects. One can check Kohei's status through the menu.
Different items can calm Kohei down at a certain point. Saving, instead is done through consumable items found throughout the maps or by resting in a Safe Place. However, the game also provides an autosave feature whenever the player gets teleported in a new map.
There are no fights, but Kohei will have to solve puzzles in order to proceed; they're all tied to the main picture of the game.
SENSITIVE CONTENT
The game contains sensitive contents that may not be suited to all ages. They include:
• Foul language;
• Self-hate;
• Use of slurs;
• Mentions of suicide/instigation/manipulation to the act;
• Child abuse;
• Body Horror (in forms of black shapes and/or wounds);
• Claustrophobic areas;
Please keep in mind this is a demo and will not necessarily reflect the quality of the final product.
GUIDE
A guide for the game can be found on its official website.