Comments (7)
i liked the aesthetic and the overall vibe and the story idea, and the general idea of the gameplay, but the challenge sections felt really annoying to get through because it required precise movement combined with not-precise collision. in the headsplitter parts some of those were particularly annoying because you start in front of the things (which start moving before you're able to) and there's absolutely no way to dodge them apart from luck. even though i felt like that element of the design doesn't really work in rpg maker because of how collisions and movement are handled, i felt like the positive aspects and the overall idea outweighed what i didn't like.
Wow love that pixel art. Sadly got stuck on unclogging the pipes :(
Holy moly this was kinda hard, couldn't get to the end of it, kept dying when the mom talked to the daughter so i watched someone else to see the ending and honestly i think i would have to agree that you should probably have ended it at the hospital, the actual ended wasn't very clear in it's meaning sadly
Still a nice game, i liked the aesthetics!
Buen juego... Pero no lo entendí mucho
Good game... But I don't understand to the 100%
THAT NICe GAME But hard
a story of laziness and the negative effects it has on your health.
features:
original soundtrack
custom assets
a moral relevant to elders and children alike
For IGMC 2017
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