views
3.1k
likes
9

Comments (8)

What do you think?

Played through this on my channel!

https://youtu.be/XkJItq9hejY

O jogo é muito bom, mas o final me deixou até triste, pq eu esperava algo muito awesome.

My speedrun of this game, beating NAMI under 2 minutes!
https://www.youtube.com/watch?v=hVM1iUykYpY

the worst game ever on game jolt. the pixel art is good but you cant just make a game with good art but have bugs. its just unplayable

Immediately off the bat, great presentation, the music is serene, the multi-directional dash is wonderful, dying is fast and snappy, the UI on the air meter is wonderful, the art style is great, the music doesn't restart when you die which is such a huge pleasure... Everything about this game screams that the designer is mature. However, there's still some room for feedback:

  • That Jump Sound is loud and grating. Would adjust the volume on that, and use a couple tricks to slightly pitch shift each time you jump. Heartbeast on Youtube has a tutorial for it on game maker (although it's part of his RPG series I think)

  • Could maybe use a bit more of a tutorial, I know this is a thing from old games but the basic controls would remove some of the trial and error

  • No gamepad support? Come ooooooon, it's such a small QoL thing to implement! This game goes up by a star just by adding gamepad support.

  • Change the icon from the generic game maker one.

  • Also an option from the first screen to fullscreen, or at least a prompt to say Alt+Enter works.

Yeah, this is one of the best looking game maker games around, please keep adding more because it's beautiful and worth it and I want it to succeed to bad.

Nami is a 2D Puzzle Platformer with Dynamic Water, set in a mysterious otherworldly land. After the death of her father, Nami is in search for a way to reconnect with his spirit. An adventure of a lifetime awaits as she discovers an otherworldly land, home to long forgotten spirits and odd wildlife.
#platformer



all-ages
Nothing has been posted to this project page yet. Check back later!