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What do you think?

This has pottential but I had two issues. First up my automatic assumption for a tower defense game is that turrets that you can place will shoot automatically. That's not the case here which is why the entire first wave made it to my base haha. The second thing is enemies have a habit of getting stuck at their spawn locations forcing the player to go seek them out to get the next wave going which is a shame.

Game Soundtrack

3 songs

Countdown to Action
 

OASIS HACKER is a simple FPS/strategy game where your goal is to keep at bay increasingly large enemy swarms.

Playing as a lone mechanic-turned-hacker, you must defend your home from waves of mysterious robots that roam the outer space desert planet you inhabit.

To do this, you must set up your own defences, such as turrets you can hack into and shoot from, radioactive barrels that harm on contact, and fences that block the enemy from moving. You must then strategize the optimal way to use these defences in tandem in order to keep the growing hordes at bay. How many waves can YOU survive?

Play in 'Fastest' for intended experience!

TEAM:
Programmer/Designer: Lachlan Stewart
Designer: Kirra Turnbull
Visual Designer: Shuang Wu

#dreamhackaustinjam #arcade #action #fps #strategy #strategy/sim #towerdefense #space #hacking #hard #endless #femaleprotagonist



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

OASIS HACKER: BIG UPDATE

The game has just received a large patch, fixing several problems from when I was less experienced with game development.

-Enemies don't get stuck in terrain
-Traps now destroy after a few hits
-Timer works properly