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What do you think?

Can I be excited that someone has finally made a game with classic CLASSIC animatronics? maybe, but my friend, what a fun fangame to play, congratulations indeed

Dang installing it now 18 hrs after the release sorry im late

looks gl w developement!

Observation Duty meets Five Nights at Freddy's with new mechanics and a revamped story! Fend off the animatronics while searching the cameras for anything out of place.

Created using Unreal Engine 5, with phone calls voiced by AstralSpiff!

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CHALLENGE NIGHT BOUNTY

The first players to beat any of the challenge nights with all modes active on 1.5.3 onward will be added to the credits! Just send a video of the win.

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STORY

The year is 1985. Your local Freddy’s Fazbear’s Pizza ran into some controversy a few months back, and reports of health issues and hallucinations have been plaguing the establishment ever since. Soon after, you began taking an odd shift or two every week. Your busy schedule prevents you from taking as many shifts as you’d like, but you’re committed to getting in as many shifts in as possible. This month, you’ll aim for five full nights.

While the story for 2 more games in this series has already been fully written and referenced throughout this game, Observation at Freddy’s is a fully solvable, standalone mystery hidden in plain sight!

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CONTENT

There are 200 anomalies, about half of which are exclusive to the extra nights. ~40 or so are easter eggs!

Development phone calls, for anyone wanting to hear about the process of making the game.

5 unlockable plushies for beating the different nights.

5 toggleable modifiers that change the way the game is played.

Freecam unlocked after beating Night 5.

4 extra nights:

  • Observation Night: Just the Observation Duty part of the game

  • Classic Night: Just the FNAF part of the game

  • Max Night: Everyone at max AI

  • Realtime: 6 realtime hours, with 30 minute checkpoints (tested and beaten)

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MECHANICS

These will be taught through phone calls and tips ingame, but for anyone curious/struggling, this serves as a breakdown of each threat.

Golden Freddy - Creates artifacting on the camera. Refresh the cameras to remove artifacting. Refreshing a normal camera creates artifacting on another camera. If there are too many artifacted cameras when you flip your camera down, he’ll appear in your office. If there are still too many artifacted cameras next time you flip the camera down, he’ll kill you.

Chica - Moves towards your office door. If she’s at your office door, close the door until she leaves. After trying to attack, she cannot attack again for several movements. She can also appear near your door. If she moves from near your door to your doorway, or vice versa, you’ll hear her footsteps. There is no footstep sound when moving from a camera to the door. Can reach the doorway from the West Hall Corner or near door positions. Will always move away from the doorway in 4 seconds after being flashed.

Bonnie - Similar to Chica, but slower. Cannot be seen using the lights once the door is closed. Check the cameras and listen for footsteps to know when it’s safe to open back up. Can reach the doorway from the East Hall Corner, East Hall, Supply Closet, or near door positions.

Freddy - Freddy will typically laugh each time he moves. If he moves without laughing, he’ll try to kill you in 10 seconds. Close the office door he's closest to or stare at him on cams at that 10 second mark. You're good to open the door/stop watching him once he moves. Watch out for back-to-back hidden laughs in the challenge nights!

Foxy - Look at Pirate Cove every once in a while, or else Foxy will leave the cove. When he disappears from the Pirate Cove camera, check the East Hall and West Hall to know which door he’s attacking. Don’t open your door unless you see him back on a camera.

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#fangame #horror #survival #fnaf #fnaf #fnaf



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
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