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Comments (9)

What do you think?

Uhm, yeah.... As a game I really don't know about this. It basically seems more like a test to me how fast I can move the mouse and click. It just doesn't appear like a game to me. When I play a second time my mouse clicks do not appear to work any more either. The score calculation after the time runs out also takes a lot of time. It could have worked as a demo for own use to test things out, but as a game... no... absolutely not. I'm really sorry, and I mean no offense, but I have to be honest here.

Still, I hope you are not discouraged by my harsh comment. When you are able to create this, it does mean that you do got the basics of creating something and every game, good or bad, can be taken as a lesson. You can try to come up with something which actually can be seen as a game and build on the experience you now have. I also have to admit I never used Scratch myself (and honestly I was never even tempted to do so), but what I heard about it so far (and what I saw on the Scratch site) I'm not so sure this is the best engine to explore. I can fully understand you don't want to go into what we call "pure coding" (that's how I create my games, and I fully realise that it can be a bit hard), but you may want to see if GameMaker or it's free brother Godot are better engines to go for. If you want to stick to Scratch nevertheless, it's also fine with me. You got the basics now and I'm quite sure that if you explore things more thoroughly you can come up with something I might enjoy.

Oh yeah, I like the background music, and the game interface is easy to use. Those things are important too ;)

This game is good. But I don't understand how this will set score. 4/5.

I can't find any fun from this game, I mean why should I paint blank field with paint? Also, I was hoping I could paint like I use brush in Photoshop but I was disappointed to know that I can't do that :(. I know that my paint work will be evaluated for score but since there's no clue on how much paint I should paint to get certain score, score means nothing

I'm sorry if I have to say this but you really should redesign your game idea. Worry not cause I have some ideas to replace the current one :)

  1. Paint Ghost
    The idea is there's ghost on paper which eats paint. It will show its mouth on paper asking to be 'fed' by paint. So player's goal is to feed them with paint by clicking on paper on the mouth.

  2. Paint Wars
    The game is for 2 players game or at least against CPU. The idea is player must dominate the field with his/her color while opponent is trying to do the same. The winner is the one whose paint dominates the field.

  3. Paint for me
    The idea is player is requested to paint certain field. The field's shape varies based on levels. In first level, the shape is plain rectangle but in next levels the shape gets harder such as triangle or even human face ;). Score is given from paints on field dan score is deducted from paints which falls outside field, from forbidden fields AND from unpainted fieldsOkay, don't get discouraged by my comments above. At least you know the basics of making paint based game. All you need to do is to expand it to make a game :D

Amen brotha

test

Click the green flag to start and the red hexagon to stop the game:)

Welcome to Paint Master! Try to fill the canvas with as much paint as possible in 15 seconds.Click and hold to make the paint dot bigger.

Move your mouse to the bottom left corner to mute/un-mute music. Feel free to rate and give constuctive criticism via commenting:D

This game was made with Scratch. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. Learn more about it at scratch.mit.edu! For more exciting games and simulations, go to my Scratch Profile at http://scratch.mit.edu/users/fmtfmtfmt2/
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