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Nolok captures Penny, but this time, the levels are different, and it's kind of nostalgic.


Help Needed (with levels)

Since there's planned to be more than 100 levels (because every world has 20+ levels), I will need some help with the levels. Check the level part of this tutorial here: https://github.com/PepperTux/peppertux-haxe/wiki/How-To-Add-New-Things


There's 1 version now, and it's the HaxeFlixel version.


Controls

Press left / A or right / D to move left or right, press up / space / W to jump, control is the action key (to hold Iceblocks and to shoot projectiles at enemies with the flower power-ups, which is currently only the fire flower) and if I missed any, please tell me.


Story

The same story as SuperTux, basically, Tux goes to a picnic with Penny, but Nolok attacks and captures Penny, leaving just a note telling Tux that he doesn't stand a chance at getting Penny back, so Tux goes forward to Nolok's Icy Island castle, hoping that Nolok and Penny would be there.


The Purpose Of This

PepperTux is meant to be like SuperTux 0.3.5a (unfortunately without slopes). This fangame will have milestones where new worlds would be added. First milestone would be World 1, second milestone would be World 2, and I think you get the idea.

There's really no purpose, just here for fun.

This isn't meant to be "finished SuperTux before SuperTux Team does it", although it is kind of that, it's meant to be a fun little "what if" question, like what if old SuperTux had the new worlds and even a Desert world? (Secret Desert, as it's a secret world)

Also, the worldmaps are different now.

The levels are also replaced with new ones.

And there's no slopes, unfortunately. The only way HaxeFlixel supports slopes is if FlxTilemapExt is being used, but with a solid layer in Tiled having the collision for the level, that's impossible.


Credits (Full list is on the GitHub README file)

For more information, go to the authors file on the GitHub repository.

PepperTux credits

https://github.com/PepperTux/peppertux-haxe/blob/main/README.md

https://github.com/PepperTux/peppertux-haxe/blob/main/AUTHORS

Vaesea - Coding, Levels, Music, Art

Convival - Scrapped levels that are still in the repository (He said he would remake them)

AnatolyStev - Coding, Scrapped levels* and one level that's still in the game, Music

FilipOK - Art, Music

SuperTux Team - Various things from both SuperTux Milestone 1 and SuperTux Milestone 2

Bart + opengameart.org - Airship Song

Remaxim + opengameart.org - Orchestral remix of Airship Song

Lukas Nystrand (Mortimer Twang) - Mortimer's Chipdisko

Mystical - Salcon

Larry Ewing - Tux

*They were scrapped because they didn't fit the Normal World 1 Level Style, but they might be re-added for PepperTux Milestone 2's Forest World.


Source Code

If you want to see the source code, it's here: https://github.com/PepperTux/peppertux-haxe

If you just want to play the most recent version, here's where the "nightly builds" are (Be warned, they are unstable and unfinished as there can be things like levels missing!):

https://github.com/PepperTux/peppertux-haxe/actions


Tags

#fangame #platformer #supertux #peppertux



all-ages
Mild Cartoon Violence

I forgot to mention the font has been updated (it was added by FilipOK in the most recent commit and in the next commit the code will be changed to use the font)

Floating Platforms will be in the next commit. I guess that's cool? Unfortunately, I'm not sure how to do actual paths for moving platforms in HaxeFlixel.

So I might have made an entire level using a new Ghost Forest tileset I made using the rocks and grass of the Ghost Forest concept (I think it was before my previous post)

New Ghost Forest stalactite

Currently making some new, better Ghost Forest tiles

Ghost Forest Stalactite

The CI worked! (For those who don't know, in this context, ci is a thing that compiles the game. SuperTux has it too, that's how the SuperTux nightly builds exist)

Now you can download a build of PepperTux here:

https://github.com/PepperTux/peppertux-haxe/actions/runs/1946196…

The ci / workflow almost works now!

I'm gonna try the ci / workflow again.

New thing coming soon (trampoline)