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Nolok captures Penny, but this time, the levels are different, and it's kind of nostalgic.


Help Needed (with levels)

Since there's planned to be more than 100 levels (because every world has 20+ levels), I will need some help with the levels. Check the level part of this tutorial here: https://github.com/PepperTux/peppertux-haxe/wiki/How-To-Add-New-Things


There's 1 version now, and it's the HaxeFlixel version.


Controls

Press left / A or right / D to move left or right, press up / space / W to jump, control is the action key (to hold Iceblocks and to shoot projectiles at enemies with the flower power-ups, which is currently only the fire flower) and if I missed any, please tell me.


Story

The same story as SuperTux, basically, Tux goes to a picnic with Penny, but Nolok attacks and captures Penny, leaving just a note telling Tux that he doesn't stand a chance at getting Penny back, so Tux goes forward to Nolok's Icy Island castle, hoping that Nolok and Penny would be there.


The Purpose Of This

PepperTux is meant to be like SuperTux 0.3.5a (unfortunately without slopes). This fangame will have milestones where new worlds would be added. First milestone would be World 1, second milestone would be World 2, and I think you get the idea.

There's really no purpose, just here for fun.

This isn't meant to be "finished SuperTux before SuperTux Team does it", although it is kind of that, it's meant to be a fun little "what if" question, like what if old SuperTux had the new worlds and even a Desert world? (Secret Desert, as it's a secret world)

Also, the worldmaps are different now.

The levels are also replaced with new ones.

And there's no slopes, unfortunately. The only way HaxeFlixel supports slopes is if FlxTilemapExt is being used, but with a solid layer in Tiled having the collision for the level, that's impossible.


Credits (Full list is on the GitHub README file)

For more information, go to the authors file on the GitHub repository.

PepperTux credits

https://github.com/PepperTux/peppertux-haxe/blob/main/README.md

https://github.com/PepperTux/peppertux-haxe/blob/main/AUTHORS

Vaesea - Coding, Levels, Music, Art

Convival - Scrapped levels that are still in the repository (He said he would remake them)

AnatolyStev - Coding, Scrapped levels* and one level that's still in the game, Music

FilipOK - Art, Music

SuperTux Team - Various things from both SuperTux Milestone 1 and SuperTux Milestone 2

Bart + opengameart.org - Airship Song

Remaxim + opengameart.org - Orchestral remix of Airship Song

Lukas Nystrand (Mortimer Twang) - Mortimer's Chipdisko

Mystical - Salcon

Larry Ewing - Tux

*They were scrapped because they didn't fit the Normal World 1 Level Style, but they might be re-added for PepperTux Milestone 2's Forest World.


Source Code

If you want to see the source code, it's here: https://github.com/PepperTux/peppertux-haxe

If you just want to play the most recent version, here's where the "nightly builds" are (Be warned, they are unstable and unfinished as there can be things like levels missing!):

https://github.com/PepperTux/peppertux-haxe/actions


Tags

#fangame #platformer #supertux #peppertux



all-ages
Mild Cartoon Violence

Something I just noticed is that the brick sound seems to play like 3 times at once when hitting a brick that has nothing in it.

If PepperTux runs extremely slow on your computer, compile it for html5 instead of Windows / Mac / Linux (use lime test html5 -debug instead of lime test windows/mac/linux -debug)

For some reason, Icecrusher seems to slow down the game a lot. I'll have to look into why this happens unless it's just a problem with my extremely old laptop that literally has a Windows 7 product key on the bottom of it.

Nevermind, all I needed to do was reinstall Haxe 4.3.7. Might've messed something up in my "path" thing trying to build the SuperTux Editor.

This and lime test windows -debug not working is driving me insane.

The next commit will probably finally make the fall sound play in the position of the enemy that plays the sound.

I just uploaded almost every sample from SuperTux Milestone 1's .mod files. Why? I don't know. Probably because I realized every SuperTux soundfont doesn't have some of these samples.

https://github.com/PepperTux/stm1-samples

New commit added to the repository, it adds new worldmap tiles, the Icecrusher (small) enemy and the first cave level.

Hold on... I have an idea for new enemy because of a bug with the Icecrusher... What if, moveable Ice Crusher that falls but doesn't go up again...

Just came up with an interesting boss fight idea because of a bug with the Icecrusher, what if there was a big Icecrusher that chases the player, always trying to crush the player? This won't be in PepperTux, since the Yeti is the Icy Island boss.