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Comments (4)

What do you think?

I think that the game could use some touching up, for one it doesn't feel right: when you jump it seems like you float of the ground, it doesn't seem controlled. another is that the collisions with upcoming walls that result in death have too large a collision box, and it suddenly heads to the score screen, no death display or anything

Good set up, but I think games like this feel like a reflex game, but in the end they are really a memory game and you memorise it by repeating the level over and over. But that's something I have against memory games of this type rather than specifically your game.

It'd be cool if like muon it had randomly generated levels. No way of learning the level then! I'll give you a 4 to help offset formers (probabily accidental) 1.

lol, pretty fun :P I don't think the game should end just because you hit a wall though

An utterly intense and addicting platformer in which you must react with ultra fast timing with only the up key. It’s harder than it sounds. Music by Matt McFarland, http://www.mattmcfarland.com/. Inspired by some of NAL’s work.
#platformer



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