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What do you think?

I noticed a small bug. If you walk into the save point in a certain way, you can clip into the wall.

Great engine! And low asset count too...

IMPORTANT, DO NOT COMPILE ENGINE LIKE I DID IN PLAY TEST

THAT CAN RUIN SAVE SYSTEM COMPLETLEY AND CAUSE MALFUNCTIONS OF ENGINE!. compile in exe file your games and use

compile set file to set up compiler

fire engine, finna switch to this instead of my old engine, thanks

dude (edit: for some reason it just gets stuck at 411/411 even though

i allowed sandbox,specifically the sb3)

image.png

gg

Free

QU!undertale engine V.6

Version: 0.1.75about 2 months ago
Free

Play test :)

Version: 0.0.0about 2 months ago
ALSO html releases of engine can be buggy
title.png

---don't afraid ask me about engine features or you can contact me in discord if you wanna me explain you things inside engine i'm will be polite with anyone good luck with making the games!--

MY DISCORD DM : quasar889

Credits: music: INSIDE engine

Undertale engine: Quasar#8889 (me)

all code : Quasar#8889 (me)

sprites: toby fox , Quasar#8889 (me)

made in : turbowarp/scratch

inspiration: Heroburain666_ut

#fangame #undertale #rpg



all-ages
Mild Cartoon Violence
Animated Bloodshed

Qu!Undertale ENGINE v6

patch 0.1.7

---Clipping shader now readable and editable

for human beings!---

minor changes with easings and attack's ALSO small performance fixes

QU!Undertale engine v6

patch 0.1.6

---Bug fixes--

fixed: Special bone movement transformation(fixed easings)

fixed: clipping render

small optimization changes

patch 0.1.5

--minor changes related to battle system--

PATCH 0.1.2 of QU!undertale engine

Change log :
--Fixed (i hope) save star collision bug bug

--Added : Blue soul collisions for inner boards

--fixed layering of pen engine