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About this game
The Darkness has invaded. In this third-person action-adventure, you take on the role of a light-infused human test subject, recently awoken on a vessel under siege. Solve telekinesis-based puzzles,Ā and fight off the forces of DarknessĀ in a race against time to save the research vessel's crew.
Will you defeat the Dark?
Features
Defeat the Dark with light-powered weapons and abilities
Bring the power of your G-light manipulator to bear against the forces of Darkness and blast your way through a series of intense combat encounters.
Use telekinesis to solve fiendish puzzles across multiple lives
Manipulate G-light objects to move them around and open the way forwards. But be fast! You cannot stay in the dark for too long before needing to return to the light, and the Darkness grows ever stronger...
Explore the Erudition and uncover its secrets
Delve into the underbelly of the Erudition Research Platform to uncover your mysterious origins, and understandĀ your assailants.Ā Ā
Install Instructions
Download the .ZIP
Extract all files to an arbitrary folder
Run the .exe file
Controls
WASD - Movement
SPACE - Dash
Mouse - Aim
LMB - Fire Weapon / Throw Held Object
RMB - Pick Up Item
E - Interact
I - Access Database
LEFT SHIFT - Skip Cutscene
Background
Radiance is a student projectĀ by Masters students from Birmingham City University created over the course of 3 months in Unreal Engine 4.27.2.Ā Ā A professional-level vertical slice, it was made by a joint team of programmers and artists from theĀ Video Game Development CourseĀ alongsideĀ designers and a producer fromĀ Video Game Enterprise, Production and Design.
The objective of the production was threefold:
Showcase our ability to create a fun product
Showcase the feasibility of the project; that we canĀ solve technical, artistic, design and production challenges that arise
Showcase the proficiency of the team in their respective disciplines
To that end, 90% of the game is written in C++ with the remaining 10% being done in Blueprints. In addition, the game features a combination of in-house and outsourced assets - The Main Hub and Laboratory being almost exclusively in-house.
Overall, it has been a blast to work on and I hope you enjoy playing it as much as we enjoyed working on it!
Credits
Producer
Raven HoegalmenĀ (Linkedin)
Art
Ed Swinbourne - Environment Artist (Artstation)
Thomas Moore - Prop & Environment ArtistĀ (LinkedIn)
William Capewell - Prop Artist (Artstation)
Stefan Suciu - Character Artist & Animator (Artstation)
Code
Saurya Saurav - AI & Gameplay (Portfolio)
Kurtis Watson - Player & Puzzle MechanicsĀ (Portfolio)
Nikodem Hamrol - UI & ToolsĀ (Portfolio)
Gaetano Trovato - Tools & GameplayĀ (LinkedIn)
Michalis Stratis - Menus (LinkedIn)
Design
Adam Lorincz - Level & Enemy Designer (Linkedin)
Sema Ermis - UI Designer (Linkedin)
Will Rogers - Narrative & Experience Designer (Portfolio)
Voice Acting
Alix Perry - Julia (Portfolio)
Antonio Roulet - Clarus (StarNow)
Special Thanks To
Kelvin Wong
Zafar Qamar
Zuby Ahmed