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Game Soundtrack

2 songs

BGM_Radiance
Ā 

About this game

The Darkness has invaded. In this third-person action-adventure, you take on the role of a light-infused human test subject, recently awoken on a vessel under siege. Solve telekinesis-based puzzles,Ā and fight off the forces of DarknessĀ in a race against time to save the research vessel's crew.


Will you defeat the Dark?


Features

Defeat the Dark with light-powered weapons and abilities

Bring the power of your G-light manipulator to bear against the forces of Darkness and blast your way through a series of intense combat encounters.

Use telekinesis to solve fiendish puzzles across multiple lives

Manipulate G-light objects to move them around and open the way forwards. But be fast! You cannot stay in the dark for too long before needing to return to the light, and the Darkness grows ever stronger...

Explore the Erudition and uncover its secrets

Delve into the underbelly of the Erudition Research Platform to uncover your mysterious origins, and understandĀ your assailants.Ā  Ā 


Install Instructions

  1. Download the .ZIP

  2. Extract all files to an arbitrary folder

  3. Run the .exe file


Controls

WASD - Movement
SPACE - Dash
Mouse - Aim
LMB - Fire Weapon / Throw Held Object
RMB - Pick Up Item
E - Interact
I - Access Database
LEFT SHIFT - Skip Cutscene


Background

Radiance is a student projectĀ by Masters students from Birmingham City University created over the course of 3 months in Unreal Engine 4.27.2.Ā Ā A professional-level vertical slice, it was made by a joint team of programmers and artists from theĀ Video Game Development CourseĀ alongsideĀ designers and a producer fromĀ Video Game Enterprise, Production and Design.

The objective of the production was threefold:

  • Showcase our ability to create a fun product

  • Showcase the feasibility of the project; that we canĀ solve technical, artistic, design and production challenges that arise

  • Showcase the proficiency of the team in their respective disciplines

To that end, 90% of the game is written in C++ with the remaining 10% being done in Blueprints. In addition, the game features a combination of in-house and outsourced assets - The Main Hub and Laboratory being almost exclusively in-house.

Overall, it has been a blast to work on and I hope you enjoy playing it as much as we enjoyed working on it!


Credits

Producer

Raven HoegalmenĀ (Linkedin)

Art

Ed Swinbourne - Environment Artist (Artstation)
Thomas Moore - Prop & Environment ArtistĀ (LinkedIn)
William Capewell - Prop Artist (Artstation)
Stefan Suciu - Character Artist & Animator (Artstation)

Code

Saurya Saurav - AI & Gameplay (Portfolio)
Kurtis Watson - Player & Puzzle MechanicsĀ (Portfolio)
Nikodem Hamrol - UI & ToolsĀ (Portfolio)
Gaetano Trovato - Tools & GameplayĀ (LinkedIn)
Michalis Stratis - Menus (LinkedIn)

Design

Adam Lorincz - Level & Enemy Designer (Linkedin)
Sema Ermis - UI Designer (Linkedin)
Will Rogers - Narrative & Experience Designer (Portfolio)

Voice Acting

Alix Perry - Julia (Portfolio)
Antonio Roulet - Clarus (StarNow)

Special Thanks To

Kelvin Wong
Zafar Qamar
Zuby Ahmed


#adventure #action #puzzle #indie #scifi #story



all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Mild Language
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