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What do you think?

Why is this marked as complete if it is a demo? canceled?

Love this game; brimming with charm! <3

TL;DR Cute, quaint slice of life game that is definitely worth trying out the demo if you like Rune Factory and Turn Based RPGs.

I really like the concept behind this game. It definitely has a more Rune Factory than Harvest Moon, but probably the game in that genre that I am reminded of the most is Harvest Moon: A New Beginning. In A New Beginning, you get to decide how to spend resources to actually revitalize the failing town, and that's what you get to do in Rite of Life.

At the start, there isn't much for you to do outside of grind combat and get used to the way the game works. Stepping out into the Forest you can immediately see where all of the other inspirations listed in the description come in - while walking around a procedurally generated Forest you encounter random battles that are fought in a turn-based combat system that uses a rock-paper-scissors style effectiveness for attacks. Dark Cloud: check. Pokemon: Check. Monster Hunter: Check. At first the enemies are pretty tough, but there's no apparent penalty for taking your time and resting as needed to slowly work your way up to better weapons and armor to get deeper into the Forest.

I have not gotten too deep into the game yet, but one of the things that strikes me is the way The Forest works. It is procedural, and seems to change when the day changes over. I have talked to someone behind the scenes on twitter about this and it sounds like that is going to be changing in the final product - something more like one consistent map so that you feel like you are exploring deeper and farther as you get stronger, but you also get to know where you are. This is the setup I suggested in a video I made (see below), but after some thought I think I may have come up with something in between the two extremes - basically dungeons. Not dungeons in the traditional sense, but areas deeper into the Forest where you exit the Forest and enter a new area that is more procedural in nature. That way when a player thinks "I need to go here to get a specific item", they still have an idea of where they need to go, but then they have to stay on their toes because they are not sure how deep into the area they need to go to get items. Consistency, but still a bit different every time you go looking for something.

Overall, I have enjoyed my experience so far and I am looking forward to playing more as the game gets updated (which apparently it has already, wow!)

-MisterPenguino
https://youtu.be/mM-WHyh0b4E

Loved playing this game, was a little confusing at first but I am slowly getting the hang of it, awesome graphics, music, and battle mechanics, it's a little hard to get money but I enjoy a challenge, to be honest, I can't wait to play more later today, great job! https://www.youtube.com/watch?v=ACfgeu4nToM

This page is for the Rite of Life Alpha Demo.

Rite of Life is a life-sim RPG being developed for PC, Mac and Linux. It is heavily inspired by games such as Harvest Moon, Pokémon, Dark Cloud and Monster Hunter. It features a player-driven open world where you start with a small encampment. Through exploring, battling and gathering resources you can turn your home into a prospering town.

Alpha Demo Key Features

  • 3-5 hours of gameplay - Playtime will vary but we're expecting roughly 3-5 hours of playtime for those that enjoy this type of game.

  • Play as a male or female character - Two characters to choose from.

  • 10+ quests - There are over 10 quests to be completed in the demo. Ranging from secret boss fights, character based interactions and mini investigations.

  • 350+ level ups - We don't expect any player to currently come close but there will be over 350 level ups available for your character. Might take a bit of grinding to achieve it all though! Our level up system also allows you to level up how you want to!

  • Level up your home - Over 5 home level ups available which will result in not just visual changes but more villagers coming to your home. The villagers will have different trades such as farming, fishing etc.

  • Level up your shopkeepers - As you bring more materials to your village, the shopkeepers will level up. This will unlock more and better items in their shops. If you want to level up the blacksmith, bring back metal related materials and see as better equipment becomes available.

  • Farming - Once your home reaches a certain level you'll unlock farming. This allows you to grow your own consumables to aid you in your exploring. Our future plans are to have cooking in the game so you'll be able to use what you grow to make your own recipes!

  • 20+ unique monsters - Over 20 unique enemies to be found in the demo. A mixture of random encounters, boss fights and quest related enemies.

  • Forest - Explore the surrounding forest, its design and layout changes each day to provide you with a different experience.

  • Seasonal changes, dynamic weather and day & night cycles - All these affect how strong or weak an enemy can be. An enemy might be more feral at night so it's best to hunt it in the day, perhaps an enemy is weak to the cold weather so you should hunt it during the Winter when it is snowing. Hunt certain enemies based on the weather conditions!
    #rpg



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Mild Language
Comical Shenanigans
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