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What do you think?

The trailer is a little confusing, can you show actual gameplay footage.

We create a MMORPG in the old "privateer/trader" genre, inspired by Elite, Sid Meier's Pirates!, Sea Dogs, Space Rangers, AquaNox and Fallout 1/2 global map trips. In addition we tried to introduce modern trends of recent years using elements of .io-games particularly their minimalism, arcade and causality. At the moment we are at the alpha test phase.

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  • A seamless open world.

  • Real time battles with no limits on the number of participants.

  • Tons of vehicles, motorcycles, armored vehicles, weapons, and gadgets.

  • Detailed vehicle styling and tuning. Create a unique vehicle with a unique name, appearance, and weaponry.

  • Stealth elements and ambushes, there are no levels or maps. Just like in a real battle, only competent intelligence will help you to identify the actual number of battle participants.

  • The game employs a classic role-based character and party system. You can choose not a damage dealer specialization including: scout, artilleryman, party leader, engineer, or ammunition and fuel delivery driver. And you will be in demand in battle party anyway.

  • Unpredictable massive PVP battles. Each time you play you will encounter unique game situations in an open world environment.

  • Participate in caravan robberies. The game employs a live economic system in which you must protect trade vehicles as they move between settlements.

  • Flexible zoom. You can move the camera's position into the stratosphere with one roll of the mouse wheel.

  • Karma and hardcore. Kill anyone you want, from small to large. However, according to the Karma system, what goes around comes around.

  • Drones, UAVs, MRLS, mines, and guided missiles.

  • Dozens of quest generators. Players can trade quests with each other.
    #rpg



all-ages
Alcohol Reference
Drug Reference
Tobacco Reference
Brief Nudity
Sexual Themes
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