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Comments (65)

What do you think?

Will you publish early versions? I'd like to play

i have made a video on this game completed level 1-4 its awesome

I WANT THIS GAME

I'm excited level editor.

I like level editors anywhere

pleasepleaseplease. RELEASE ITTTTTTTTTTTTTTTTTTTTT

Game Soundtrack

10 songs

Supporters


Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.


Join the Discord community and help me improve the game!

The game now also has a Steam page!
GameJolt does not support giving a Steam key on purchase. If you desire to have a Steam key as well, please buy Rocket Shipment on itch.


Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few.

Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.

If the main levels are not tough enough for you, make your own with the in-game level designer.

Haul stuff around

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Build your own levels

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  • Deliver crates while running out of fuel and being shot at

  • Navigate a spaceship through tight and challenging spaces

  • Play a range of challenging levels

  • Use the level editor to make your own

  • Pure physics based fun

#scifi #puzzle #singleplayer #pixelart #space #spaceship #retro #strategy #caveflyer #cave #flyer #moonlander #lunar #lander #arcade #platformer #leveleditor



all-ages

Refined Collision resolution

It took some serious debugging, but finally it's working pretty nicely.
Float rounding errors are such a pain. It took me ages to find that bug...

Still PAIN equals GAIN, cause I learned a lot from all this puzzling.

Better collision resolution!

I've simplified a lot of code and optimized here and there.
The collisions start to feel more natural, but I am still missing checks for when tile corners collide with the ship.

Needs improvement, but we are nearly there!

Finally some collision resolution results!

It took a lot of time to research how to create this. After hours of vector math, reading documentation and brow-sweat, I was able to implement this basic functionality. It still needs more refinement though.

Collision detection is finally working! Can't stop playing around.

It definitely took digging up some math skills, but with the help of sfml forums and stackoverflow it finally came together!

Next up: Landing

Still working hard on the collision detection. It's a tough cookie, but freshening up my math got me pretty far.

Not being able to see the position of the player has been annoying me for a while, so I had to make a debug view. This is how it looks!

Basic Collision detection

Can now turn animation on and off, AND created a acceleration animation :D

A basic animation system is in place! To celebrate, here's a disco ship!

Engine is coming together