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Shards of Grandeur is a creature-collector RPG about a mysterious cave filled with magic, and the ensuing struggle for power!

Fight through turn-based battles, spending Shards in order to summon minions and gain an upper hand!

  • Retro turn-based combat system!

  • "Attune" with your minions to befriend them and summon them any time.

  • Customize your stats and your minion's stats to your liking, using equipment and Stat Points!

  • Fight for the Radiant Cave and take control of the source of Shards!

  • 16-bit inspired pixel art graphics.

  • Planned for a 20+ hour experience, including story, sidequests, puzzles, and challenges!

The game code has been open-sourced, and the artwork has been made available under a Creative Commons license. This can be found at the Shards of Grandeur Github, located here: https://github.com/123outerme/Shards-of-Grandeur

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#retro #rpg #creaturecollector



all-ages
Cartoon Violence
Animated Bloodshed
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Working on animated water for my retro RPG Shards of Grandeur! The static water tiles were bothering me too much. Looking forward to putting a game demo out within a couple weeks now!

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I have renamed my game to be Shards of Grandeur! I am much happier with this name now. I've upgraded the main menu screen to help ring in the new title!

Mobile support is a go! This is running on real hardware. Still have plenty of fine tuning to do regarding button sizes, and a rework of the Stats screen is now in order.

Literally just enabled the Android export and whipped up simple mobile controls. Once I figure out why the viewport isn't centered, I'll have to update my game page to add another platform...

Now releasing the v0.1.3 patch of the Shards of Uvutu demo!

Fixed some pretty major bugs, unfortunately affecting NPC shops not loading for some players and some weirdness when losing in battle. Made some other small improvements as well.