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Comments (2)

What do you think?

I like it! Claaaaasss! The gameplay is 3P!C! and original 4.5/5 or 8/10 or A+ or 91%

I like this! Solid controls, although it took me a bit of time to realize I can't wall jump if I'm too close to the ceiling. Mostly solid level design, though there's a few invisible blocks in the first screen, and the empty column above the blue key could signpost that the screen above is smaller. Got stuck at the self destruct sequence: made my way back to the start room, but couldn't figure out how to open the door. The timer also doesn't seem to do anything once it reaches zero.

Created for the 64Digits 64 hour jam, with the theme "Non-Violence".

Had to cut development short, but I intend to work on the game some more in my spare time.

BASIC GOALS/STORY:

Your goal is to infiltrate a high-security base, find the supercomputer
control keys, and shut down the supercomputer.

CONTROLS:

Arrow keys - Movement
A - Jump
Up Arrow - Interact

You can grab onto walls by jumping into them. Use UP and DOWN to move
along the walls, press JUMP to jump off the wall.

CREDITS:
Art, Music, Programming: Daniel Lawrence (64Mega)
Sound effects: BFXR
#platformer



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