views
342
likes
2

Comments

What do you think?
No comments yet.

Update 1.2.0: This new update changes quite a bit from the last one: Now, instead of going to a shop at the end of each fight, you'll be sent to a map where you can start a new fight. Shopping is now done mid-fight. Various items, upgrades, and refills will be stocked on the shelves across multiple floors, and can be purchased by bringing them to the checkout line on the ground floor.


This is a work-in-progress game being made in Unity, based on my submission for Ludum Dare 32. The current version of the game is fairly basic, but I plan on adding a more fleshed-out campaign mode, and possibly multiplayer if the demand is there.

A new game just came out, and stocks are low.
You must fight for your shot at a copy!

You have several conveniently food-themed
weapons at your disposal, such as eggs, beans,
and baguettes.

Use WASD to move, and Q and E or the scrollwheel
to select your active weapon.
Move the mouse to aim. Left click fires your
active weapon, and right click uses melee.

Original version made by Ratheronfire for Ludum Dare 32, under the theme "An Unconventional Weapon."
Assets created using Blender and Unity.

Paint.NET, SFXR, and Construct 2 were used to make the original version of the game.

Special thanks to tininsteelian for the original concept, and for hosting the Construct version.

The source code for the Construct version is available at: https://github.com/Ratheronfire/Shop-Till-They-Drop , and it can be played at http://tin.zone/shop-till-they-drop/ .
#arcade



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans
Nothing has been posted to this project page yet. Check back later!