Comments (34)
Finished game, I like a good story but I think I found some bugs towards the end.
YouTuber: Fellowplayer
https://youtu.be/oylkQ9Z11Bw
Liked the tension and the well-paced exploration & discovery. Seriously though, that guy drinks a LOT of water.
https://youtu.be/M3BS-vi7nZQ
Very nice experience !
Good graphics and quite original gameplay, keep up the good work !
Really atmospheric, despite having basically only a single location. It feels a bit like a CYOA that way, though a bit more stressful as there's the constant need to limit the use of time (and keep somebody alive). You've been very creative in cutting down the voice lines by replacing the more basic ones with generic responses and you thus still benefit from having the spoken dialogue (good job by your cast, btw!) for atmosphere while keeping more descriptions as text-only.
I've done a few playthroughs and am still wondering what "it" is. I have the nagging feeling that not getting off the island at all would have been the best choice, though I've not found a way to do that yet (nor found a way into room 1-C).
It took some trouble to get started as the game does not play nice with a screen that's not 16:9 (mine is 16:10 and that means that the mission briefing and inventory item were off-screen).
Absolutely wonderful, I like the concept and the aesthetics (I love Simon Stalenhag's work), great work! 👏
An isolated scientific outpost, a team gone missing, a race against the clock to save the sole survivor...
Signal is an adventure game inspired by the work of Evgenia Arbugaeva, Yulia Grigoryants and Simon Stålenhag.
Made in 14 days for #advjam2020
HOW TO PLAY
Left mouse click: Select/Interact
Left mouse long press: Select and spend time
Right mouse + Drag: Rotate camera
Mouse wheel: Zoom in/out
Esc: Menu
F1: Take screenshot (without UI)
CREDITS
RenD: Concept, Game Design, 2D/3D Art, Programming, Narrative Design, Writing, Music, Sound Design
Sarah Beaulieu: Narrative Design
Ivy Dupler: Voice Acting (Emilia)
Ben Britton: Voice Acting (Ganz, Tray)
CHANGE LOG
1.0.4: Corrected a game breaking bug induced by 1.0.3 for 16:9 resolutions
1.0.3: Added support for 16:10 resolutions
1.0.2: Corrected major bug in the endings where two scenes were intertwining
1.0.1: Corrected a game breaking bug (black screen from the beginning)
1.0.0: Initial version