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What do you think?

"Each Level Looks like very hard,but it's simple."
↑before level 4.

(算了不说英语了)
前几关的推箱子感觉有多种解法,没太仔细思考,凭着直觉过去的。
之后有一关开始就有点难了,靠着直觉推到最后然后自闭了,按了R之后更自闭了。
推箱子这种解谜有种感觉就是“每次推错了之后的试错成本太高了,关卡越复杂(箱子越多),试错成本越高”,因为一个失误就得按R全部重来,容易给人劝退(要不加个Undo功能?感觉也有点怪)。

解谜苦手,就只能说这么多了,推箱子玩的还是挺开心的,关卡设计的也很好,就是每次按了R之后感觉很难受hhhhhhh~

頑張ろう!

		
			           ——Raker(用的别人账号)
		
	

This game is a experimental Sokoban game I created to evaluate the sokoban level generation algorithm. #puzzle

For now, some of the levels are from Joshua Taylors generator. For evaluation perpose, these levels are not marked obviously in the game.
Joshua Taylor's Sokoban Generator Website: http://larc.unt.edu/ian/research/sokoban/



all-ages

The paper written based on this algorithm is going to be published on the International Conference for ADADA + CUMULUS, I think I'll post it here after it's avaliable.

There will be more levels later. Maybe thousands or infinite.

Started this project for my research.
All of the levels are generated with a generation algorithm I created.
If you played a level, don't forget to tell me if it's difficult or easy by clicking the button.