Comments (1)
"Each Level Looks like very hard,but it's simple."
↑before level 4.
(算了不说英语了)
前几关的推箱子感觉有多种解法,没太仔细思考,凭着直觉过去的。
之后有一关开始就有点难了,靠着直觉推到最后然后自闭了,按了R之后更自闭了。
推箱子这种解谜有种感觉就是“每次推错了之后的试错成本太高了,关卡越复杂(箱子越多),试错成本越高”,因为一个失误就得按R全部重来,容易给人劝退(要不加个Undo功能?感觉也有点怪)。
解谜苦手,就只能说这么多了,推箱子玩的还是挺开心的,关卡设计的也很好,就是每次按了R之后感觉很难受hhhhhhh~
頑張ろう!
——Raker(用的别人账号)
This game is a experimental Sokoban game I created to evaluate the sokoban level generation algorithm. #puzzle
For now, some of the levels are from Joshua Taylors generator. For evaluation perpose, these levels are not marked obviously in the game.
Joshua Taylor's Sokoban Generator Website: http://larc.unt.edu/ian/research/sokoban/