
Comments (53)

Unfortunately, i didn't liked it. Here is my feedback.
1 - Do not add raytraced shadows to a Sonic game, you cannot have speed and proper framerate with it enabled. No one wants this.
2 - Runs great on my machine, at around 120 FPS, but the Spin Surge and some particles kills the FPS down to 30/40, and it has some microstutters here and there.
3 - Controls are too floaty and camera is super messy. I cannot tell what's going on around me 90% of the time because the camera angle changes constantly.
4 - The game doesn't support Dualshock 4/Dualsense controllers, and it also has some issues with menu navigation when using one.
5 - Maps are too damn big with too few elements. But that's a personal take only, do not take it seriously.
This is ABSOLUTE CINEMA. Most of the people here do not understand how GOOD this is for a single dev! This is almost completely identical to sonic forces and frontiers! I support this very much! BTW a person has already made a video on it, check it out!
can you make android port
Absolutely incredible work here!, this just amazing, there's some bugs here and there, i think the HUD and overall UI could use some love (ik demo), the controls could use some love as well, but overall has an amazing potential and is on point with the vibe, this is basically what i'd imagine sonic adventure 3 would be. i replayed it multiple times and i feel sad every time it ends. i can't wait for more and i hope this team derives into it's own games in the future with the same quality and joy. thank you for this amazing work :)
Sonic Daybreak (Demo 2)
Sonic Daybreak (SAGE '25 Demo)
About
Sonic Daybreak is a 3D Sonic fangame inspired by the franchise's rich lineage.
Explore all-new, original levels with the help of Sonic's core physics-based gameplay, with moves such as the Trick, Spindash, Dropdash, Rail Surge, Wall-Run, and so much more!
The Team behind Sonic Daybreak:
Novazaru - Project Lead, Programmer, 3D Character Modeler/Animator, Texture Artist
ZachTheInsomniac - Co-lead, Level Designer, UI Designer
Robo Fabio - Co-Lead, VFX Artist, Modeling, Programmer
Gabriel Chirico - 3D Modeler/Animator
Lorenzo Pace - Level Design Assistance, Enviromental Modeling, Texture Assistance
Charlemagne - Programmer
DiamondDump - Texture Artist
DPlex - Concept Artist
Xeno - Music Composer
Jongro, Merik, Octy, JeliLiam, DPlex, Michael4Numbers, SendoDX, SFProductions, PURRfect - Beta Testing and Project Feedback








