#unrealengine
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Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

Hey! I created a new game in 48h for a GameJam this week, my game is posted on itch.io but i'll post it soon here !








Enemies don’t just vanish, they reposition, keeping the pressure on. Today’s devlog breaks down how we handle spawning, visibility, and performance. Play the Demo and Wishlist now: http://bit.ly/LTCOnslaught #gamedev #indiedev #UnrealEngine


More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev











