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Enemies don’t just vanish, they reposition, keeping the pressure on. Today’s devlog breaks down how we handle spawning, visibility, and performance. Play the Demo and Wishlist now: http://bit.ly/LTCOnslaught #gamedev #indiedev #UnrealEngine

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More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

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Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev

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In Let Them Come: Onslaught, swarms of aliens flood the screen without tanking performance. We built a custom hex grid + Boid system so enemies move fast and avoid overlap

Wishlist and play the demo now: https://store.steampowered.com/app/2575650/Let_Them_Come_Onslaug…

#gamedev #UnrealEngine