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Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. ๐ŸŒˆ

#megaman #gamedev #unrealengine #pixelart

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WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.

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How do y'all feel about scanlines?

Automatic scaling and swapping Retro Camera properties on the fly.

I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine

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The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck