views
5.5k
likes
12

Comments (9)

What do you think?

I haven't played , but looking at the screenshots and trailer I can say that the idea and implementation is good!But if you add the ability to play with a friend at a distance (on the network) then I will definitely play and will follow the project .

(Google translate ;D )

Cool.

like

It is very good but I think it would be good if it could also be played alone and not multiplayer

It was a great game but I think it would be better if ur4 was made instead of unity

Sonnergy is a Dungeon Crawler, Roguelike, exclusively for two players that, seeking to end global domination, they must activate objects to temporarily capacitate your duo to be able to fight against enslaved robots of underground of a post-apocalyptic planet.

IMPORTANT NOTE:

We know that there are some bugs to fix, some parts to polish, and that the game is incomplete, but we decided to launch the game to get some feedback.

If you enjoyed sonnergy, consider donating to help us in our next projects:

BTC 1NyM4b7Sojkq4Ry2jSe16oWKTzhDoEobcZ

ETH 0xa51000fff6d2d4777164a2e67c5ea472e6d45646

LTC LPax7bkVaSe9RKV7XGTnanmM9sqsZ5pdpF

DASH XwxUyVh7H56RWrWaBGQDQ5jqZMfpwbm2YU

#action #roguelike #multiplayer



teen
Cartoon Violence
Fantasy Violence

For the VFX on Sonnergy we've followed some techniques taken from League of Legends VFX Guide, like giving the players an apropriated hitbox feedback simply by drawing range lines on each VFX

We've drawn each level design idea on Photoshop and discussed it before it make into the game

Sonnergy's rooms are composed of tiles combined which creates prefab rooms, each one with its own level desing and dificulty rank, we feed this information to the procedural system later to adjust the room % of spawning itself based on its rank

Starting off with the game pre production, we planned to make the game design to work in a modular way, we planned this concept to be the basis for all of the game's assets, from scenarios to characters, animation, and even how the programming would work.

Hey everyone, thanks for playing Sonnergy!

We're here to breakdown into Sonnergy's development process, what difficulties we've encountered and what decisions we've made to deal with it