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Comments (22)

What do you think?

Give us some screenshots!

Obviously, the game is in the early stage but I can see the potential, this is going to be great. I suggest that the quest be divided in short pauses. If the player is doing the same thing over and over again, he loses excitement and everything gets dry. So, to solve this, it is advisable that in this type of game there should be short pauses. It is like, after the player discovered certain number of planets, he may have the option to be prompted that he is rewarded and check his rank as a quest master or maybe an inventory or experience points catalogue. To make the game more interactive, I think it is also much better to give the player the option to enter the planet he discovered. It is like, yes I discovered something, but without finding out what he discovered will be disappointing. Perhaps a short history of the planet he discovered will be a good feature. Your idea is huge, man this is galactic. You are discovering worlds and in this case if you will develop a good story line for this, this is going to be epic.

Basic strategy : Get 2 stars everytime you walk out of an planet so whenever you are nearly gonna deplete on OXYGEN just find a non-occupied planet.

Few suggestions :

  1. Add a BOOST feature, where when you use this BOOST feature, you'll be boosted, but will deplete oxygen when used.

  2. Pause Button, really need one for the next update.

  3. Save Button, to save the game, of course.

  4. Share Button (Facebook, Twitter), so your friends would know how many planets have you discovered while playing SPACE MONKEY.

  5. Rankings, like the Share Button, but more international.

  6. Multiplayer (????). Decide if you wanna get multiplayer or nah

  7. More Particles (Trees, Flowers, Waters)

  8. Warp Holes : If you haven't had fun getting 500 planets, well another place but much happier tone and more planets

Got 55 planets, very fun game. I like this, rate it 8.5/10

Make games for money for fun!

Gameplay video.
https://youtu.be/qHAvjCCKFpQ

I feel if you follow "GonnaBiteGames" advice you'll ruin what makes your game unique. I did about 54 planets. The issue I had was it felt like a collect quest where your game seems to be able to be more creative than that. I added grass and moonlight to a planet, but it didn't seem to effect the planet outside of aesthetics. If it changed, it wasn't apparent.

If your aim is to make the game a collect quest, then possibly add things like a map that opens up as you discover a planet. If you were going for a more creative type game, akin to Eufloria, I would perhaps reduce the amount of planets drastically. All the time I spent trying to add grass and moonlight and oxygen to planet 1, by the time I reached planet 30, I just whizzed on by them.

Lastly, I enjoyed the tone and somberness. Try not to lose that vibe as you update. Hope this was helpful.

A space god game. As the only survivor of earths destruction, embark on a journey and travel through space to find suitable planets to terraform and recreate life

Collect crystals and use it to inhabit planets.
Add earth, some water bring some light to the planet,
plant some grass or trees to the ground and finally
add a life form that will thrive and evolve based on its environment

Roam the vast space and find hundreds of planets waiting to be discovered.
But be weary of the limited oxygen supply so carefully plan each journey to the next destination.
Upgrade supplies to increase survivability.

Note: This game is made for mobile but can be played in a pc
#adventure



all-ages

Plant evolution! [Coming updates]

Added unity web build

Added unity web build. You can now play Space Monkey on your browser!