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Comments (82)

What do you think?

I feel so bad for you guys, starting a cool project only for it to be ruined by, ya know, I don't really have to say it.

orange is the impsotor

I think this is really really cool. Keep it up man.
Also people just associate any astronaut wearing a coloured suit with among us and it really pisses me off.

among us

Inspired by classic western isometric RPGs (Fallout, New Vegas, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining. Gameplay is defined by:

  • Role playing

  • Multiple solutions

  • Choice & Consequence

  • Optional but unlimited violence

  • Non-linear world

#rpg #adventure #retro #scifi #other



teen
Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Use
Brief Nudity
Sexual Themes
Language
Mature Humor

Not everyone is as thrilled as you about the newest crowd-control weapon, shockgun.

Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.

Space Wreck is a non-linear game. It is short but full of content.

This star map shows some (but not all) of your decisions that form your unique story.

Note: this is still WIP

In Space Wreck, you get XP almost exclusively for completing TODOs (or "quests") - no level-grinding on trash mobs.

Regardless, earn enough experience and you'll get a level up, of course.

Disabling security in Space Wreck is not just an ON/OFF option. After you pass the initial scitec check, you can

* disable the bots right away

* turn the robot friendly with an additional scitec

* take over cambot directly with tools and tinker.