
Comments (15)
Well there is surely alot of problems.
In short:
1)Bugs (obviously)
2) Cant turn off Fullscreen(also its very bad)
3)Lack of items
4)Huge lack of interesting patterns
5)fight against sans and monsters is too short, it should be longer tbh
6)Some attacks are barely avoidable (for example, blue and orange bones, and from underground bone is being thrown)
Overall idk, i think i forgot something to write but whatever.
For now its 6-7 out of 10 prob.
This game has potential,man.
im just here to say that in the ruins encounter, the gaster blaster spiral at the end has a weird hitbox and goes too fast, the soul even when going diagonals cannot catch up and is forced to take so much damage that i cannot get through
i went from 20 hp to 0 and i don't think 1 more hit would have made the difference as the spiral wasn't stopping
edit : after another attempt i am 100% certain theres no way to get past it, i had all 24 hp and this time i went further enough to see that theres another spiral
Ruins are alright even if monsters and sans are too short, the final battle there is cool..but showdin seems extremely rushed, its clear you put a lot of effort into the sans and papyrus battle, but snowdin itself seems like it was made in a few minutes, from many collision issues , to nothing happening besides the sans and papyrus fight , to basically nothing being interactable

You really have a big problem with collision blocks man
as a dusttale & a SPDusttale fan. im HYPED
EDIT: Great game! i got 2 videos out rn. thank god i was able to play this on time.
btw heres the vids-

This game contains dark and heavy topics such as:
Insanity
Disturbing imagery and animations
Suicide
and many other things that some people might be uncomfortable with.
It also contains flickering lights and fast moving imagery.
please do not play this game if you're not okay with that.
thank you.
This game is unaffiliated with 忣æ¯sprins就对äº, the SP!DUSTTALE SoundCloud/Retake and/or Toby Fox.
We do not earn money with this project.
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SP!DUSTTALE is a take on DUSTTALE by 忣æ¯sprins就对äº.
It continues the story after the original dusttale events, and goes more into the insanity-aspect of dusttale.
In Dusttale, Sans starts to kill monsters out of desperation to stop the human. Sans also remembers the past timelines and genocides.
There will be 3 different routes:
Pacifist
Genocide
Confession-route (a important neutral-route)
(and maybe more!)
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UNDERTALE by Toby Fox and Temmie Chang
SP!DUSTTALE by 忣æ¯sprins就对äº
Original Soundtrack by 忣æ¯sprins就对äº/xxbredxx-357
DUSTTALE by Osteophile/Ask-DustTale
TML Engine by TML
inspired by the SP!DUSTTALE Retake (on SoundCloud)
Sprites by 忣æ¯sprins就对äº, Lady-Paws, and me! (Ketchupsans_2009)
Toriel battle bg (used for eager to hug) made by ilovecookies
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Director, spriter: @TheRealKetchupSans_2009
(me!)
Co-director, Coder: @ryanznglo
/@ryanzng1 ![]()
Coder: Ruhgrit
Playtesters: @yesyesyesyesno
, @darkboi12
, @TinnPangpang
, @SkellyUT
, deb, Underanimate

#undertale #other #fangame #horror #rpg #undertaleau #dusttale #spdusttale













