Comments (2)
Nice prototype! And the name is brilliant.
Really nice take! Well done! I included it in a Katamari Jam compilation video series, if you’d like to take a look :) http://youtu.be/Av6HaM713Ck
for #katamariJam
Controls: wasd or arrows to move, mouse to look around, mouse wheel to zoom in / out, r to restart level.
This is an early prototype. The controls are a bit wonky, the level is not very well designed, you can fly if you look up and press forward, etc. This is meant to just be a silly pretty fun experience. I really enjoyed working on this and will most likely build this up to a full release sometime (hopefully) soon.
The original prototpye has a less visibile "ball" which made it easier to see what you were picking up and provided a more visually interesting experience in my opinion (see "early build" screenshots for examples). However it made it more difficult to see where you were in relation to the world, so for gameplay reasons I changed it. Since then I have thought of potential ways to find a nice middle ground but because of time constraints this will have to be implemented in future versions.
When you reach a certain size you blow up and consume the entire level. At this point you can rotate around and look at how pretty you are.
Have fun!