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Comments (8)

What do you think?

Very nice looking, interesting game! I included it in my compilation video series of all of the Adventure Jam games, if you’d like to take a look :) https://youtu.be/96B2K79Wc8s

This is looking really lovely. Keep at it! And good luck at the Jam

I'm agree with EpicHedgie, the artwork is amazing!

I can't wait to see the game finished, good luck!

With the level of the artwork so far I am filled with hope about this turning out to be a good game! Can't wait to try it out! HOpe you get somehing done for the Gamejam! ^^

Game Soundtrack

1 song

Swimmey texture - (Main theme) by Kevin MacLeod (incompetech.com)
 

Entry for the Adventure Jam 2016, this is a short game about a Japanese Koi mermaid and her adventures. You can cast your vote HERE.
When Koyumi goes inside a sunken ship to explore, she finds more than she had expected. How will she get out now?

HOW TO START THE GAME:
Downloadbthe SpiritedWaters.exe file and double-click it to unpack it on a location of your choosing.
Go into the newly created SpiritedWaters folder and double-click the "game" file with a dragon icon.

CONTROLS:
"Up, down, left, right" keys move Koyumi.
"Esc" opens up the menu and closes currently open menus/inventory/forwards text.
"Enter" select an option/ lets you talk to characters or examine objects when you are next to/in front of them
"A" key opens up your inventory so you can use it said item on something or someone from your surroundings.

ADVENTURE JAM 2016 VERSION:

Please be aware that the current version of Spirited Waters is a prototype made in just two weeks by a single person working a full-time job.
Therefore, it's going to be unpolished.
With that said, this is what I want to add, polish and fix for a future version:
-Finish and make better the current art (especially backgrounds and items!)

  • Add more character busts, expressions, animations
    -Sprite animations
    -Background animations
    -Proper and curated sfx
    -More music
    -Better/more dialog options
    -Longer story
    -Different/more gameplay mechanics (such as a proper clue system/interrogation)
    -Tons more of stuff to interact with!

Let me know what you think of the demo, what you'd like to see on a finished version, or what you didn't like and why, and please report any bugs you find, as the game hasn't been fully tested before release.
You can send a message through gamejolt or an email to: [email protected]

Also consider following siklogame.tumblr.com if you are interested in DrawOrDrop's games.

#Advjam2016
#adventure



all-ages
Mild Language
Comical Shenanigans

Working hard on the art

Today all of the character art was finished. Sadly, some limitations were needed to keep up with the timeplan, but that’s what versions 2.0 are for! Tomorrow will be time to tackle the backgrounds!

Eventing 95% done!

50% eventing done!

Eventing!

Blocking

So far rough maps, characters, and portraits have been implemented, which is all I need to start eventing and programming everything. Next step will be updating all the scripts and then, to make puzzles it is!