views
3.8k
likes
4

Comments (1)

What do you think?

As one to use the same engine as this game's engine, I can definitely experience positive entertainment. To think that something like Seinfeld will be merged with a fighting game. Even though I never watched Seinfeld, this is entertaining.

Game Soundtrack

4 songs

So, this is it. StrikeFeld, the mashup of Seinfeld and Street Fighter 3: 3rd Strike!

Special thanks go to WukeyWukey and the guys and gals at the Fighter Maker 2nd forum, fmhq.

To play this game, you use the dpad and 2 attack buttons (A and B).
You can alter your controls, the number of rounds (not recommended) and the stage background thru the Options tab.
Pressing an attack button by itself will trigger a unique attack (they are different in the air).
Pressing both A and B at the same time (in the air or on the ground) will trigger a Parry.
If you get hit during the Parry, you will recover instantly and get back some health.
If you do not get hit during the initial parry window, you will be vulnerable for a moment.

Here's the movelist:

ELAINE:
Health: 90
A: GET OUT!
Mid-range projectile that cannot be ducked. In the air it still goes straight.
B: Tiny Kick
Low-hitting kick that does good chip damage and is safe on block. In the air it must be blocked high and can crossup.

GEORGE:
Health: 85
A: George Is Gettin' Upset...
Overhead stomp. Must be blocked high, can sometimes crossup with the air version.
B: I WAS IN A POOL!!!
Low-hitting projectile. Can cancel out projectiles and anti-air when done early.

KRAMER:
Health: 100
A: We're Makin' Sausages!
Mid-range command-grab. Must be jumped out of by the opponent to make it whiff.
B: Gid'yap.
Anti-air attack. Doesn't hit people on the ground so, stay on the ground if you think it's coming. Has recovery when whiffed.

JERRY:
Health: 95
A: Good Luck With All That!
This is a projectile that goes very far but can be ducked. In the air it goes downwards but has to be blocked high. If it misses the opponent, Jerry cannot throw a fireball until it leaves the screen.
B: What's The Deal?
Short-range uppercut, good at anti-airing.

NEWMAN (secret character):
Health: 80
A: When You Control The Mail...
This is a short-range command grab similar to Kramer's but worse.
B: The Mail Never Stops.
This is a small anti-airing projectile that hits overhead on the ground. Does small damage. Can be ducked at a specific range.

SOUP NAZI (secret character)
Health: 90
A: You Want Bread?
A counter pose that triggers an unblockable high-damage strike after absorbing a bit of damage when hit. Possible in the air but stops when you land.
B: No Soup For You!!
A rushing low attack on the ground and a quick overhead attack in the air. On the ground can usually go thru projectiles.

All rights go to the respective copyright holders. This is a fangame mashup, intended as a loving tribute to Street Fighter and Seinfeld.
Definitely not intended to cannibalize anyone's profits! Please don't sue. <3

Put together by Peter "UncleBibby" Locke

PS: There is a 1-player training mode and a versus 2-player mode. The Training Mode never ends so if you want to switch to Versus mode you have to exit out first.

Hope you enjoy!
www.petermobeter.com
#action



all-ages
Cartoon Violence
Fantasy Violence
Comical Shenanigans
Nothing has been posted to this project page yet. Check back later!