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What do you think?

Liked it, but there's little possibility to apply some strategy. An interface to take some graphical sketch of paths and plate-designs, and to test spring-equipped rebounce-platforms, could make it much more involving and gratifying, in my opinion.
The core of the problem, in my opinion, is that so as is, it's too much based on luck. And that's not really typical of a simulation-based games... and so, simulator-nerds may, in my opinion, feel frustrated.

SuperPuzzleBasket Is an innovative physical puzzle game, your objective is to bring the basketball to the green flag using Jumping platforms wich can be drawn by the players.
Complete all the levels and collect all the stars to unlock the final level!
If You like this project You can buy it on my Codecanyon page:
https://codecanyon.net/item/super-puzzle-basket-html5-gamecapx/17217702
#puzzle



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