Comments (12)
Ow. My eyes. This game sure doesn't cause epilepsy or anything.
Why in the world would you choose a striped orange and black background (really intense contrast in background) that moves and a really highly detailed (or so it seems) foreground that use the same contrasting color scheme? And then the colors of the enemies and their weapons made it so difficult to actually see that it was just terrible.
The game by itself, ignoring the colors, isn't difficult, but has bad game design IMO. Having enemies that can shoot while being shot, but having the player stop shooting for a significant time after being shot is just crazy. And the bosses were tedious, too. It seemed like you didn't give the AI brains, just power.
Bullets are too hard to see-
I couldn't get past the first boss, because he jumped randomly(which was stupid, did you even beat him yourself??)-
This game is better than Boxed Lunch's game though.. which isn't saying much ._.
High difficulty level (o me being a pussy), nontheless very cool.
I thought this was pretty cool. Pretty hard at the same time. The game was pretty to.
Adding to what I said before...
I have completed the game. First boss took about 50 tries. The game is simply awfully difficult: all but first enemy are more powerfull than player. Player dies from one hit and that restarts the level, re-creating all enemies. This is especially annoying on last levels when you have to camp several minutes for the enemy to jump off the cliff so you can kill it without dying. Ending was not amusing either. I am unsure why you made this game in a such way.
Defend the universe using the directional keys and Z.
Made for jolt Kombat (http://joltkombat.blogspot.com/).
New features for Version 1.1:
-Player has health
-Bosses display health
-F toggles fullscreen
-Minor other stuff
Version 1.2 out:
-More SFX
-Identifies start postion
-Boss 1 indicates when it's about to jump (watch the eyes)
#shooter