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SUPERCARS 3

Done - New rotating music for race, tweaks to all screens and intro music
To be done - New levels, cars 5 + 6 (Ford rs cosworth + suzuki swift)
A Supercars (Magnetic Fields) remake with many features by JOTD

Features:

  • high-resolution graphics (enhancements to original graphics, rendered graphics, 256 color
    screens ripped from Supercars International)

  • enhanced sound

  • 2 player mode

  • joypad and keyboard control

  • rendered & multicolored cars

  • all 21 Supercars 2 circuits

  • all 10 Supercars circuits (with high cpu cars aggressivity for more fun!)

  • custom circuits

  • car selection

  • full range of animated weapons

  • powerful circuit editor

  • shades/shadows

  • moving gates

  • trains

  • fully localized

  • shop & repairs

  • 256 color localizable communication screens

  • Tries to keep up with the Supercars II "spirit"

  • optional in-game music

  • optional remixed title music

  • works on Windows XP, Windows 7, MacOSX

  • has a dedicated Pandora port (by Seb: http://repo.openpandora.org/?page=detail&app=supercars3_ptitseb)

!!!!! Please read below before writing me about a bug. It is very likely to be on either of
the lists below !!!!!

High-priority To Do:

  • sc1 course test

  • hard course test

  • better computer car guidance when collided

Medium/Low-priority To Do:

  • if music is set to "in menus", escaping does not reset the title music

  • differentiate skid according to sceneries (rock, grass, snow)

  • oh and... maybe even a lil weapons counter so you know how many ... whatever you have left
    (like on supercars international)

  • ah, yeah- maybe have the background music a lil louder as default... and allow users to set the
    levels in the options :>

  • finish supercars 1 locale

  • credit the original SC2 people: Communication Section Characters by Jeremy Smith, Additional Work Peter Liggett, joystick code, additional music

  • fix hiscore remixes

  • add more new circuits in the "remix" circuit set

  • zone test should be better when car is reappearing (if zone too small then can explode at once)

  • car behaviour: slope acceleration/deceleration is not right (should add/sub, not multiply)

  • gfx: full-screen snapshot (F2) has problems

  • editor: add desynchronized gate system (for hard level 2), rewrite region editor using visual editor to do so

  • management: Support repair with random damage

  • AI: fix the problem when the computer car goes backwards and is stuck against a wall

  • second player joystick control

Minor To Do:

  • gfx: change font in shop

  • auto car selection

  • check if sound threads are really killed when exiting the game

  • gfx: explosion in a tunnel: not properly clipped

  • sound: sometimes races start at once (no horn)

  • text: finish french localization of communication screens: insurance, reporter, sponsor, arms dealer

  • editor: when creating a route, renumber points to put last point as the last point of finish zone

  • gfx: car start under a tunnel problem: completely hidden (race 7 of hard level)

  • keys not responding properly in menus

  • AI: variable aim for computer cars (not for homers)

  • AI: "smart" option for enemy cars (for weapon firing depending on the weapon, train jumping, overtaking)

  • sounds not played on some slow machines

  • no supercars 1 in-game music tracks!: not in mod format but "Ben Daglish" format: no replayer => won't be done!

not confirmed bugs To Do:

  • find out why braking is still framerate/update freq. dependent

  • CPU spin to fix (if angle too sharp then brake)

  • management: add the money BEFORE money-stealing comm screens deduct the money (so it's harder, and faithful)

  • sometimes car engine does not stop on game exit

How to start:

  • Windows: Just run the Supercars3.bat command file located in the "bin" sub-directory

  • Linux/Unix: run the Supercars3.sh command file located in the "bin" sub-directory

Requirements:

  • Java Runtime 1.5 or higher (Else you get "cannot find main class, program will exit" message at startup)
    (I recommend 1.5 instead of 1.6 when playing in full-screen mode)

  • Windows or Linux (use .bat files on Windows, .sh files on Linux)

Controls:

To play, press SPACE to activate options screen.
Use arrows to select, TAB to switch option pages, RETURN to start the game.

  • Arrows+Space or joypad control player 1, numeric pad+0 control player 2

  • ESC: quits the game and return to titles.

  • P: pauses the game.

  • F1: screen snapshot

  • F2: full circuit snapshot (mainly for debug purposes, but still...)

  • F10: quit the application anytime.

  • right arrow: skips to next demo screen (during rolling demo)
    #strategy



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