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Tenebrific

Version: 0.1.125 days ago

(The first build was made in roughly 2 weeks for the #NoticeMe Game Jam. The original submission was made for the GXC website. If you'd like to play that version, here's the link to it: https://gx.games/games/ytl7a8/tenebrific/)

Story

In this world of LIGHT and DARK, unrest between both sides have persisted throughout the millennia as they butted heads in the hopes of remaining the dominant species of the land. Finally, it all culminated in a war that ended with the side of the LIGHT as victors. Or so the story goes. It has been ages since there has been conflict between the two. In fact, the LIGHT have lived prosperously for centuries on the surface as the DARK hid and lied dormant, waiting, for one day...

Features

  • A roguelike adventure mode with 3 unique maps and a final boss encounter, or the ability to loop endlessly.

  • An arena mode with a unique map with survival being the ultimate goal.

  • A darkness mechanic that infects the world and is spread by dark wells.

  • A light/dark combat system in which the higher of the two destroys the other when interacting.

  • 3 playable characters each with unique abilities.

  • 8 unique, stackable items to collect in runs.

  • 3 unique enemy types that can spawn with different modifiers.

  • A final boss with random variants.

  • (GX.Games version ONLY) Challenge leaderboard for fastest run, furthest level reached and longest time alive in the arena!

Modes

  • Adventure: Destroy every DARK well spreading DARKNESS in each stage. Once cleared, find the beacon and exit to the next stage. A final entity producing DARKNESS must be the cause...

  • Arena: Surrounded by DARKNESS, you have no choice but to fight. Survive for as long as possible.

Characters

  • Sid

    • RADIANT DASH: Dash forward, gaining brief invincibility, movement speed and extinguishing any darkness in your path.

    • RADIANT GLOB: Release a glob of light, extinguishing any darkness it comes across.

  • Gleam

    • FLASH PORT: Eject a special glob of light, allowing you to teleport back to it on second activation. HOLD to launch farther.

    • FLASH MINE: Eject a condensed glob of light, exploding over time and extinguishing darkness over an area. HOLD to launch farther.

  • Near

    • TRANSPARENCY: Gain increased movement speed and become immune to darkness, allowing for a quick escape or traversing terrain.

    • SUMMON WISP: Summon a WISP that jutts forward and circle's you, extinguishing any darkness it touches. On kill, has a 10% chance to evolve into a RADIANT WISP, which follows you, inherits your items, and shoots at any darkness it comes across.

Items

  • Siphus' Resolve: Adds 1 bounce (+1 per stack) to projectiles. After each bounce, increase it's damage by 50% (+25% per stack).

  • Nether Veil: Gain 1 second (+1 per stack) of invincibility in darkness. Recharges outside of darkness.

  • Spectral Wish: When collecting a spectral fragment, create a wish that fires a projectile (+1 per stack) towards the nearest enemy.

  • Ascender's Stone: Hover for 1 second (+1 per stack) over an abyss. Recharges when grounded.

  • Lum's Gift: Gain 5 more light (+5 per stack) when collecting spectral fragments.

  • Gideon's Light: Summon an everlasting light (+1 per stack) that radiates a light orb every 10 seconds when near an enemy.

  • Well Spring: Gain more light when touching rivers. Keep gaining light after leaving a river for 1 second (+1 per stack).

  • Mach Burst: Get increased move speed when touching slopes. Maintain this speed after leaving a slope for 1 second (+1 per stack).

Darkness

  • Dark wells spawn into the map and spread darkness around over time.

  • Darkness slowly harms the player when they touch it, and increases the spawning area for enemies.

  • If a light entity touches a dark entity, the one with the highest max darkness destroys the other, but inherits the other's light/dark.

  • If the entity reaches max capacity for the other's element, they get destroyed.

  • For light entities, darkness slowly goes away over time.

  • For dark entities, light doesn't go away unless they are touching darkness.

#roguelike #action #adventure



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

v0.1.0.2:

Bugs

- Items are now actually transferred between stages.

- Enemies shouldn't spawn in walls now.

Polish

- Show controls at the beginning of a run.

- Can now touch beacon to advance level.

Balance

- Increased fragment drops from harder enemies

v0.1.0.1

- Increased spawn chance of Radiant Wisp (5% -> 10%)

- Wisps now have an infinite lifetime (until they collide with something)

- Increased health of Radiant Wisp (50 -> 100)

- Added sfx and particles on Radiant Wisp death.