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What do you think?

Went for the post-jam version and it was smooth tomb robbing. Or sailing. :) Great visuals and I really liked the premise... it kinda messed with my head at the end.
https://youtu.be/7elheGUHs2U

This game has an interesting premise, and despite being unfinished, still holds together nicely.

Too bad that it's unfinished, the game looks great.

Though it doesn't seem you were able to finish it, what is here so far is good. Nice short game.

Cool game thus far. I might have found a bug as the green potion is falling out of the inventory GUI and can't be selected . This happens because it is full of other items. I may also be tired...

Made over the course of two weeks for #AdventureJam2021 #advjam2021 !

There are two versions, the Jam edition and the Post Jam edition where I will try to fill in the things I wanted to do but didn't have time for during the Jam.

*If you are participating in the voting for AdvJam2021, PLEASE make sure you play the Jam/Voting Edition first please*

The WebGL version for the time being is the **Jam Edition** for voting


## Synopsis

Allan Henderson, a famed former hunter died in a cavern while serving as hired muscle. Now 20 years later, his spirit has been conjured up to go back in time to retrieve an artifact lost in that same cave in, in exchange for a chance to save his own life

#adventure #pointnclick #fantasy #advjam2021 #retro

## Credits

  • Writing, Code, Art: Dom De Re ( @dom_dere, @irreverentpixel)

  • Music was provided by Jon Paul Sapsford (@JonPaulSapsford) but I didn't get it in by the dead line, once voting is over I'll add it to a post-jam build, see the PostJam Edition for the inclusion of his tracks (there is still one track from the final scene that is missing because I havent filled that scene in yet)

  • Uses PowerQuest, Developed by Dave Lloyd (@DuzzOnDrums) of Powerhoof (@Powerhoof)

## Post Jam Edition

### Includes

-Music Tracks composed by Jon Paul Sapsford (@JonPaulSapsford)

### TODO

-Make the last scene playable

-Include Last Track from Jon Paul Sapsford

-More frames in Allen's walk cycle

- Othernicer touches to Allan's walk cycle so it looks like rigid and stiff

-SFX

-Some touches to shaders

-Title Screen

-Credits Screen

After that I am probably going to consider it done, though theres a bit of work in that last scene

------------



teen
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Use
Mild Language
Comical Shenanigans

I probably won't be making anymore updates to the Post Jam edition until I have finished playing through the other entries and voted on them

The only difference with the Post Jam edition at the moment is the inclusion of Jon Paul Sapsford's OST.

Thank you very much Jon, it felt like a crime that it wasnt able to be experienced with the game, so I just wanted to remedy that ASAP

Just a quick announcement for the launch of the "Post Jam" Edition!

If you are participating in the AdvJam2021 voting I'd ask that you play through the voting edition *first*,

For this reason, i left the webgl build as the "Jam Edition".

I've noticed theres a bit of a problem now when you click on the knife to move to the ghost future scene, I'll fix that tonight.

Its not game breaking, just annoying, you kind of have to wait a while and then click a cple of times to make the transition

Ok, so I uploaded a new version with a fix for the inventory issue some people might have encountered, you can now scroll the inventory when and if it gets too full (doesnt have any new content), I've also uploaded a webgl build