Comments (6)
Comp specs are pretty bad, but here goes
Windows XP SP3
AMD Sempron Processor
1.79 GHz, 704 MB of RAM
Love the concept. Never a bug. The only problem is a lack of content, which is only to be expected in a demo. Amazing work.
Ran smoothly for me, and it's a pretty neat concept, but sometimes seems a little too frustrating perhaps (of course, that could just be me). Sometimes it seems as though the men fly off the belts a bit too easily, even if you try to take your time. Still though, it's coming along very well I'd say; keep up the good work!
Cool game, but the gravity seems a bit buggy on my end. The simulation jumps around, almost like it's skipping frames. I'd rather the game play slower and simulate the same number of frames than have my player suddenly jumping from one end of a treadmill to the other and into a gear. I can't get past the gravity changing level where you have to switch multiple times in the air because of this problem.
You run a factory that manufactures people. Guide the men through the machines, and don’t worry if a few are destroyed in the process, as they are dispensable!
This is a 20 level preview of a game I’m working on named The Dispensable Man. It’s a puzzle platformer where the characters are lifeless people, using ragdoll physics. Enjoy! :)
Instructions Arrow Keys or WSAD to move the treadmills
SPACE Key to reverse gravity (when gravity mode is on)
press R to reload the level
#platformer