Comments (26)
This game has potential, but there were a few things that held it back for me:
-Dialogue was kind of dry. Made the characters' personalities pretty clear, but I feel like they all lacked depth. It was good to learn about them all based on what others had to say, but even then, i didn't learn very much.
-Dialogue was a bit clunky in some places. Some trips in grammar, some things people say that no one would ever word that way in real life. Things like, "This sculptures must be worth a lot," or Dana saying "holly" when she means "holy".
-UI when talking to someone should be easier to navigate. For me, it was annoying to check all the dialogue options when i had to repeatedly spam the down arrow key more and more every time I wanted to go down. Maybe program it so that after you check a dialogue option, it doesn't bring you back all the way to the top at "Henry's death" and instead puts you back at the one you just selected?(And also making it so that the player can hold down an arrow key instead of having to press it multiple times?)
In all, it's a text based game, and the text could use improving. It just wasn't very redeeming to have to navigate all the dialogue options when most of them told me nothing and were virtually useless to the underlying narrative. The core gameplay is talking to people, but by far the strongest part of this game as it stands is the art style. In my opinion, the character portraits aren't as good as the environmental work and the avatars-- those are great.
The only reason I'm taking the time to write this stuff out is because I can tell the amount of love and work that went into this game, and I like what it hoped the player experience would be.
Best of luck on your future endeavors,
Jem
I must be missing something here, because i have exhausted all of my conversation topics with everyone and i still cannot figure out what to. and whats with the weird painting topic that every time you ask somebody about the face freezes without dialogue? the only clue im stuck on is how to read the mothers diary (if you can even do that) and moving the ladder to read the books.
The art style here is super charming, and the isometric perspective was a welcome surprise. It was fun to not only explore the mansion, but also the characters' relationships and personalities. Nice work :)
Very interesting, I really liked how the conversation would unfold with little revelations spawning new choices. I do wish the dialog selector would loop around to the other end of the list, though. Nearly wore out the "down" key. ;) Lovely art style as well. Nice work!
And here's part two!
https://youtu.be/6MTe2Q6S86U
CREDITS:
@Ludipe - code & design
@Oluwagembi- art
@celer_gut - music and sound
NOTE: It's always recommended to download the desktop builds instead of using the html5 version. Audio tends to work way better in the desktop versions.
INSTRUCTIONS: Move around with the arrow keys, press "S" to interact with objects and characters.
DESCRIPTION:
An old friend is in need of help but when you appear to help him things don't go as you would expect.
You can end the game whenever you want, it's up to you to decide when you have completed your quest.
QUESTIONS:
Try to find an answer(and an explanation) for these questions(or define your own questions)
Did your friend commit suicide or was he murdered?
Is there anyting odd about Barnabas' death? What?
Have you found the H* in the nce? Is it important? Why?
What happened between Robert and Henry?
Is everything alright with Lavinia? Did anything change?