Comments (18)
Now this right here is a fine example of telling a story without needing to tell a story. Having us walk around and discover things on our own is a darn great way of painting a very eerie picture.
On top of that, the look of the game, the subtle use of sounds and lighting and the lingering sense of dread just made this a top-notch spookalicious experience!
Keep up the amazing work, this one really blew me away! =)
I'd say the game could use better lighting as a means of guiding the player where you want them to go, rather than having it incredibly dark when it serves little purpose, night time and harder to see the environment makes it so searching for clues in the dark is a pain, unlike other games which typically do it in the day, or evening.
pretty cool game like the idea cant wait to see more!!
https://youtu.be/maWMKpkRgcU
I was worried going in when I saw there were no interaction keys for the player, but you really managed to build a compelling short story of a town and its residents and secrets with only environmental storytelling. The visuals were pretty good, but things do get a bit uncanny around this point in nearing photorealism. I absolutely loved the sound design though, really kept me on my toes until the end. Fantastic job! I look forward to more of your work.
https://www.youtube.com/watch?v=AeqEqKTWERY
I liked this. Very short and not to much to do but ran smoothly and looked nice. Well done... :) Also watched 7/29/17. Fantastic !!! :oO
I heard a crashing sound coming from the North.
I had heard rumours about the Northern town, Beacon.
I went to Investigate.
The Town of Beacon is a short experience centered around a small town with big secrets. Within the experience, there are many hidden messages that help to piece together the narrative, so look closely. This project was originally created for a school assignment and assembled in 10 weeks.
To check out my other work go to https://jonahdlovell.wixsite.com/jonahdlovell.
#adventure #horror #scifi