Comments (5)
A cool idea! I liked swapping between the time periods, it reminded me of Chrono Trigger
I had to stop at the boss robot, it was doing too much damage with the bullet patterns, and I couldn't move fast enough. It would be nice if the smaller shooting enemies also flashed or similar before they fired, because there's no time to react to the bullets. Maybe adding a shield that you can hold up between attacks would help?
Good stuff!
I like the basic premise of the game of having to work together among different times. The combat is a bit too difficult for me and losing all money every time my character dies also makes it impossible to get my maximum health up very far. Probably also because of that, I've not been able to defeat the powerful sitting robot or whatever he is, as I couldn't afford to get maximum health powerups or bullets etc.
Also found a couple of bugs with object placement, though it wasn't bad enough to ruin the game.
I liked the idea of having to switch between two periods of time to achieve the main goal. Enemies are unbalanced and losing money each time you die makes the game harder and frustrating. The graphics aren't bad and the music feels a bit out of context since it is more appropriate for exploration than fighting. After defeating the big enemy at the north, I didn't know what else to do. I found a couple of bugs of invisible walls and something that allowed me to walk through trees.
_φ( °-°)/ <[ wait ]
I'm also in the jam, so I'll appreciate if you review my entry Short-term Battery: https://gamejolt.com/games/short-term-battery/340825
Interesting game. I included it in my Adventure Jam 2018 compilation video series, if you’d like to take a look. https://youtu.be/_fbvuYRvcD8
Made for #AdvJam2018.
A crisis that tore the world apart has united a hero from the simpler past and a traveler from the post-apocalyptic future. Together, can they undo the inevitable calamity?
Collect artifacts, explore a past and future world, and battle your way through hordes of enemies to save an innocent land or whatever's left of it. How far will you go to protect the world you know?
WASD moves, arrow keys attack.
Programmed by Julian Hernandez and Andrew Hoyt
Level Design by Ahmed Elbashir
Music by egbuch
Art by Joanna Gerr and Andrew Hoyt
#adventure