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You play as a young man, who's hobby is to make indie video games. One day you had some kind of a good mood and thought that it would be great to create one. But will you be able to finish it? Won't you lose yourself in a work or give up and quit gamedev forever?

It really isn't as easy to create the game as you might think.

Kinda guide

  • Your mood depends on how hungry or thirsty you are, how many people are online now and how much your game is hyped in the web. Greater mood means less laziness.

  • Laziness is a speed indicator for your game development. Lazier you are, more time it will take you to get completeness percentage. You can lower your laziness by sleeping while having a good mood.

  • You get money from your job (which is cleaning the toilets, sadly enough) and from collecting donations (which requires some people online). Money are spent on food and drinks.

  • You can hype your game by posting a screenshots of it, which you can do once a day. Its efficiency depends on how many people are online now.

Notes

  • This game was actually made more than a year ago for a one little forum which I really loved back in the 2016. However, it wouldn't last forever, so here is the new version, with the english language and some modifications.

Enjoy!
#strategy



all-ages
Mild Language
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