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What do you think?

I'm back! Going to resume work on this. I feel really good about it. I finally wrote a script that allows the protagonist's foot to behave well in the intro cutscene. The previous script was a real mess, and I'm not surprised that the nike embolism would flip about like it did but now after a good two months of solid work there's only a small pixel edge issue on the shoe sole textures which are actually foot bottom normals but I WILL SORT THIS out as soon as I can. I already have the converse textures, it's all I could get, couldn't get the rights to the shoes I actually wanted for this scene so it's only a minor issue and won't let the game down too much. There's another small technical issue with the shoe normals siniking a couople of pixedfgsthsi jr inside the floor of Joney's house, only this house, none of the other houses. It's quite strange. MAYBE it's because it's a double story house.

Bad news everyone. The game was cancelled again. My mouse has broken and the nearest officeworks is about an hour and half away, so it looks like I won't be able to work on this game anymore, which sucks. Also my keyboard is defunk and the normals are behaving very strangely so the game may not be as much of a technical feat as it was going to be, I'll have to recompute the diodes to stay as bitmap with a twist of honey which will be an eyesore and my posture is a little screwed up after writing the protagonists intro cutscene which took WAY longer than expected. I'll probably remake the whole thing though as it has a lot of good ideas in it.

The game has been in development for 8 years and while what I've got so far is not dissapointing by any means, i will need to work on this for at least another 8 years to straighten out the sock physique. I can't decide if it should be buff burly or delicate amy, and a character customization option is certainly not going to happen. I don't want to blame you guys but it is your fault partly, your lack of response to my post 'green or blue sock?' is quite demotivating. and referring to Xfuzition01's thread on a gradient effect: a gradient shift from green to blue is a possibility but I'll have to discuss it with the concept artist to try and nut out a manageable way of wrangling that with Paint.net as the sock needs to be at least 9456x9456 pixels and a gradient at that scale will crash the program.

After a stressfull 48 hours of testing, I'm sorry to say that this can't go on. I can't afford to work on this monster of a game any longer, it's way too ambitious. Sorry to let you guys down. I'll get back to you with a more detailed post as soon as I can

The sequel to A twinkle in time. This game is twice the size, twice as fun, and packs a sandwich. After a long 80 years of waiting the man has finally died (phewy), and the sock is drifting toward a star so dense not even darkness can escape the pull of it's gravity. sock is pleasanltly surprised by a full length free youtube upload of Bring me the corn. With sock floating toward nova centuran, this is the brightest star to exist, what kind of strange dirt and staines will lie. How will the sock make home on this star, will it builf a house? It's your choice.
#adventure



mature
Mild Realistic Violence

Wellington boot physics loses control

????

It's been a stressful week

Twinkle in time gets a sequel - IGN