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When realties wanted to visit the unexplored huge endless dungeons where there is a whole world of unknown and dangerous?

In this game you seeker of adventures that want to explore biggest dungeon in the world.

Goals:

-Create tool for generating proceduraly world.  +/-

-Create tools for proceduraly animating character and monsters.

-Great physics for wearpons and armour.

-Destructible environment.

Why procedural? Its will be faster to create large content.



all-ages

Devlog 2

Firstly i switch project from standart to HDRP in Unity for better grapics.

I encountered several extensions, ordinary shaders do not work there, so I had to do it myself, since there is a Shader Graph where I made some.

In coments continuation.

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How i started without idea. Firstly i create some terrain, and place some trees, rocks and grass with flowers.Then i create controller and script that changing weather randomly, this script adding fog or rain + wind, day or night.