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While in a Chick-Fil-A in Florida I had the idea to detect and store mouse velocity. Thus this is the result.

I originally made this just to be a velocity template. It soon transformed to a whole simulator.

The game includes data charts on the top and left on the screen. They show vertical and horizontal velocity in Y form and show each natural reverse in vertical velocity.

It detects velocity by detecting your current mouse position, and then a very very very short time later detecting your new mouse position. So it take's your past mouse position and your current one and with that stores the pixel difference as the X and Y velocity.

The gravity used in this is the same as in my other program "Graviton - Gravity Simulator".
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