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What do you think?

Wow!! How u make it in game maker studio? I now make 3D game in game maker studio bu like this, i don't know!! :D

looks really cool just has a bug in inventory where it shows whatever's around other than walls and floors thats it.

it works fine, its just its way too dark too see

Downloaded it to check it out but when I went to load it it just gave me a black screen. do you need Game Maker: Studio in order to run this?

looks cool ^-^

:::PLEASE READ:::

Im aware that the players physics are very.... buggy.

This is still just a proof of concept, the true player physics will be in the next few updates

:::PLEASE READ:::

This is the tech demo for a character editor ive been working on.
This is a small part of an upcomming RPG/Survival game ive been working on.

The demo is very early, but marks a huge milestone in the games development.
Im looking for feedback, as to how well everything feel, how easy the editor is to use, and to a lesser extent the graphics style of the game.

The voxel editor will save files in a flat-text format, this allows people to share various parts and peices of gear.

At this point in the demo, resources are unlimited, you can make whatever you like.

Please post screen shots of your creations :D

CONTROLS:

W A S D to move, E to open the inventory.
Left and right click to attack / sheild.

With the inventory open, you can click on one of the 4 types of gear,
HAT, TORSO, SWORD, or SHEILD. You can then pick from the 10 voxel types, and craft you own weapons/armour

COMMING SOON:
Each and every voxel will have an effect on your overall stats, for example:
Applying Iron to your sword will make it sharper and increases your attack strength. Or you could apply rubys to your helmet, to increases your risistance to fire type magic. ect.
#rpg



all-ages

Performance update

Just rewrote the entire drawing aspect of the game. went from an average of 28-38 fps up to an average of around 550fps.

Next update will be player physics, and then gameplay :D