Comments (1)
Hey there! This is a nice project. I'm not sure what direction you were heading, but I have some comments about the gathering system:
* The moving characters are a bit disturbing. I spent most of the time miss-clicking the buildings instead of them. Maybe make the resources gathering static, a mine, a forest, a farm, something that you click there and gets the resource you want.
With that implementation, you could add some random events that would spawn, in the map, giving an extra resource bonus.
Other than that I had a lot of fun, are you still working on this project?
In What You Can you'll accept the humble contributions from people from all walks of life and experience how even a little bit adds up to build truly magnificent things. None of us can build great things alone, nor should we - but contributing a little of what we can, when we can - great things are bound to follow.
What You Can celebrates cultural heritage of Ukraine, drawing inspiration from treasures such as St. Michael's Golden-Domed Monastery, Great Lavra Bell Tower, St Sophia's Cathedral, as well as wonderful rural architecture seen in Pyrohovo Open-Air Museum and Pirogovo Village Skansen, and even traditional Slavic deities.
How to play?
Press "Escape" to open up pause menu showing you tips how to play ; P RMB to move around, LMB to interact, MMB to rotate the view. Click on people to accept their gifts, and use those funds to build infrastructure and encourage further contributions.
Team:
Jan "Jonu" Stempkowski - code, UI
Patryk "sDark" Ćwirko - code,
Michał Ślusarski - 3D art,
Martyna "Lisza" Wasiluk - game design, UI, many more hats
Assets used (not made by the team):
- all SFX & music
- visual effect for building placement used as a base an asset from the Asset Store, and as mesh - another asset
- font Fredoka One, under open SIL Open Font License